New project ML2MT: Artificial Intelligence across disciplines

New project ML2MT: Artificial Intelligence across disciplines

Artificial Intelligence, Learning Analytics, Project, School
With almost 10 million euros in funding, the Volkswagen Foundation encourages research projects that explore how artificial intelligence will affect society. Goethe University Frankfurt (GU) was successful with an application that looks at developments in human-machine interaction in education. "From Machine Learning to Machine Teaching (ML2MT) - Making Machines AND Humans Smarter" - this is the title of the project that the economist Prof. Oliver Hinz applied for in an interdisciplinary project together with colleagues from various subjects. The success of learning machines, as in the prime example of the board game Go (in the computer version "AlphaGo Zero"), has inspired scientists. Their project aims at a better understanding of how humans and machines in collaborative human-AI systems can develop new knowledge in symbiotic interaction with each other. To this…
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AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

Augmented Reality, Award, Digitalisation, Learning Design, Project, School, Team, Workshop
Today we celebrated the successful completion of our joint project work between school and research institute in the innovative STE(A)M labs on an augmented reality (AR) apps and STEM learning. The DIPF and the Adorno Gymnasium in Frankfurt set out to develop and learn STEM topics with AR. The result of this innovative STEM Lab is a great app developed together and a documentary film on the process and results. We celebrate this with the presentation of AR Creator certificates for all students and teachers and 2 tablets, which the project team gives to the school as a thank you for the great cooperation and spirited joint works on the future of learning! The project was a true success. See for yourself. 
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Nationale Bildung Plattform (NBP) Brainstorm Meeting

Nationale Bildung Plattform (NBP) Brainstorm Meeting

Further Education, General education, Higher Education, Lifelong Learning, Project, School, Workshop
Today, representatives from BMBF, DIPF, studiumdigitale and Open University NL discussed the potentials and challenges of the Nationale Bildung Platform (NBP) initiative by BMBF. The BMBF is following a fresh and new approach to making the NBP actually become a sustainable platform.  This was great to see and is a very promising approach for digital education in Germany. We first got a presentation of the KOMZERT project that works on the use case for the NBP.  KOMZERT aims to develop a virtualized training program for teachers that enables them to acquire methodological knowledge and digital skills in order to design their own teaching/learning scenarios in such a way that the potential of innovative educational technologies can be exploited. The teachers learn methods and tools that are used during the qualification…
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New Pub: Designing the Learning Analytics Cockpit – A Dashboard that Enables Interventions

New Pub: Designing the Learning Analytics Cockpit – A Dashboard that Enables Interventions

Conference, Conference, Higher Education, Learning Analytics, Publication
This paper presents results from our design and evaluation studies of the Learning Analytics Cockpit (LA Cockpit) for a quiz app, which aims to provide lecturers with important information about students’ knowledge levels. We define a LA Cockpit as a tool for instructors that enables them to steer students’ learning process by providing a LA Dashboard which visualizes students’ learning indicators and an intervention feature enabling instructors to give feedback based on students’ knowledge levels. To address the needs of lecturers we applied the Double Diamond (DD) design process model which consists of four stages: discover, define, develop & refine. Following the DD process, we first conducted a qualitative study by interviewing four lecturers and student teachers to discover their needs. Results from the interviews allowed us to define requirements…
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Auftaktveranstaltung: Forschung über Studienerfolg und Studienabbruch II

Auftaktveranstaltung: Forschung über Studienerfolg und Studienabbruch II

Higher Education, Learning Analytics, Project, Project meeting
Am 11. November 2021 fand die virtuelle Auftaktveranstaltung der BMBF-Förderlinie Forschung über "Studienerfolg und Studienabbruch II" statt. Virtueller Gastgeber war die FernUniversität in Hagen. Das EduTec Team war mit dem Projekt LAMASS@DiLea, in dem Faktoren für Studienabbruch und Studienerfolg im Zusammenhang mit digitalen Lehrformaten untersucht werden, ebenfalls vertreten. [embed]https://static1.bmbfcluster.de/5/2/2/4/0_c464c1b3f1efcf4/52240_b0710c16e248bbf_web.mp4[/embed]   Nach einer Begrüßung der Rektorin der FernUniversität in Hagen, Ada Pellert, stellte Prof. Hans-Dieter Daniel wichtige Erkenntnisse aus der ersten Förderlinie vor und formulierte Anregungen und "lessons learned" für die aktuelle Förderlinie. Danach begannen die Kurzvorstellungen der geförderten Projekte, in denen sich alle 19 Vorhaben zum Thema Studienerfolg und Studienabbruch innerhalb von 5 Minuten präsentierten. Innerhalb der jeweiligen Themencluster entstanden angeregte Diskussion, in denen projektübergreifende Herausforderungen und Lösungsansätze zur Sprache kamen. Im Anschluss an diese Präsentationen gab es Breakout-Sessions mit…
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Workshop on Culturally Aware Human-Centred Learning Analytics (CARLA) at EC-TEL2021

General education, Learning Analytics, Workshop
Learning analytics (LA) have been implemented in various countries, often at a limited scale. We have also seen that LA have been used in different ways in different countries. This makes the transfer of LA solutions from one country to another challenging, due to varying contextual, technical, and cultural factors. In an increasingly international educational landscape, how and to what extent should the LA community take into account cultural factors in order to make a relevant impact (i.e., improve learning) at scale? What opportunities are offered by LA technologies to consider learners’ cultural preferences and values, and how can we design culturally aware LA services which account for these values? These were some of the questions we aimed to answer during the Culturally Aware Human-Centred Learning Analytics (CARLA) workshop which…
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Two new research grants on AI in Higher Education

Two new research grants on AI in Higher Education

Artificial Intelligence, Higher Education, Learning Analytics, Project
The EduTec group contributed to two winning research grants on AI in Higher Education for the upcoming four years. The Federal Ministry of Education and Research (BMBF) is thus strengthening Frankfurt as an excellent centre for educational technologies, especially AI in Education (Learning Analytics). The federal-state initiative “Artificial Intelligence in Higher Education” supports two projects at the Goethe University Frankfurt. One of the projects is a cooperation project under the Goethe University Frankfurt direction, together with the University of Bremen, the FU Berlin, the HU Berlin, and the distance university in Hagen. The IMPACT project (IMPlementing AI-based feedbaCk and assessment with Trusted learning analytics in universities) is about the (partially) automated analysis of texts. Along the Student Life Cycle, prospective students, newcomers and students should receive text-based, highly informative and…
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#Hackathon Game Design – Winner & Games

#Hackathon Game Design – Winner & Games

Award, Digitalisation, Event, Further Education, Game, School, Team
Der EduTec Hackathon 2021 für MINT-Lernspiele dieses Wochenende ist gerade mit 8 fertigen Spielideen für 45 Minuten Mathe, Bio, Physik oder Informatik Lernen auf spielerische Art und Weise in VR & AR geendet! Das Gewinnerteam nimmt und einmal mit zum Mond Wir sind sehr stolz und glücklich, wie grandios dieses Wochenende war. Haben akuten Schlafmangel, aber viel mit unseren Partnerschulen auszuprobieren in Zukunft und danken unseren tollen Mädels und Jungs der GU, UAS in Frankfurt und TU Darmstadt für 72 Stunden Einsatz, Energie und Kreativität im Team! #happy #MINT #STEM #augmentedreality #Gaming #education #Bildung #bildungsgerechtigkeit #bildungswissenschaften #technologie #futureoflearning #firstplace Euer EduTec Team [video width="3840" height="2160" mp4="https://edutec.science/wp-content/uploads/2021/10/zoom_0_Trim.mp4"][/video]
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New Pub: Einfluss von Lehr-Einstellungen und digitalen Kompetenzen auf die virtuelle Lehre

New Pub: Einfluss von Lehr-Einstellungen und digitalen Kompetenzen auf die virtuelle Lehre

Competence development, Empirical Study, Higher Education, Journal, Open access, Publication
Die Gestaltung und Durchführung virtueller Lehrveranstaltungen wird durch unter schiedliche Lehransätze der Hochschullehrenden sowie durch deren individuellen Kompetenzstand auf dem Feld digitaler (Lehr-)Kompetenzen beeinflusst. Der Bei trag stellt empirische Ergebnisse einer Studie vor, die zeigen, dass insbesondere ein studierendenzentrierter Lehransatz bei Gestaltung virtueller Lehre vorteilhaft ist und der Aufbau digitaler Kompetenzen einen Schlüssel für die gelingende Im plementierung digitaler Bildungsformate darstellt. Abschließend werden mögliche Folgerungen für mediendidaktische Qualifizierungsansätze diskutiert. The design and implementation of virtual courses are influenced by different teaching by different teaching approaches of university lecturers and by their individual level of competence in the field of digital (teaching) skills. This empirical results of a study, which show that in particular, a student-centred a student-centred approach to virtual teaching is particularly advantageous and that the development of digital competencies is a…
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New Pub: Personality and Social Presence

New Pub: Personality and Social Presence

Higher Education, Journal, Publication
Social presence is an important and well-established construct in learning scenarios that make use of online-based technology to mediate learning activities and communication among students, like online learning and distance education. Researchers and practitioners refer to social presence to better understand the socio-emotional dimension of these learning scenarios and/or improve the quality of the experience. As a construct that has emerged out of a socio-psychological research tradition, social presence has mostly been understood as a state variable, the result of situative/contextual factors, like the communication media, group size, or instructional design. What has been entirely overlooked is the possibility that some students are inherently more prone to experiencing social presence, while others may be less inclined to these perceptions. This study published in Open Education Studies, authored by Joshua Weidlich,…
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