New Pub: Personality and Social Presence

New Pub: Personality and Social Presence

October 23, 2021
Higher Education, Journal, Publication
Social presence is an important and well-established construct in learning scenarios that make use of online-based technology to mediate learning activities and communication among students, like online learning and distance education. Researchers and practitioners refer to social presence to better understand the socio-emotional dimension of these learning scenarios and/or improve the quality of the experience. As a construct that has emerged out of a socio-psychological research tradition, social presence has mostly been understood as a state variable, the result of situative/contextual factors, like the communication media, group size, or instructional design. What has been entirely overlooked is the possibility that some students are inherently more prone to experiencing social presence, while others may be less inclined to these perceptions. This study published in Open Education Studies, authored by Joshua Weidlich,…
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Consortium meeting and research workshop of the HELA project

Consortium meeting and research workshop of the HELA project

October 22, 2021
Higher Education, Learning Analytics, Meta-study, Project, Workshop
On October 22st, 2021, Hendrik Drachsler contributed to the HELA project. Prof. Nina Begičević Ređep PhD, presented activities and results achieved in the seven months of project implementation and give an overview of upcoming research activities due to the end of the first project year. The HELA partners have set up a powerful machine learning literature review system and will focus on providing insights through meta-analysis on ethics & privacy, LA use cases, strategic planning for the adoption of learning analytics. On Friday, October 22nd, 2021, a research workshop will be held where the FOI team will present project results through three modules: 1) Conceptual framework of learning analytics (LA), 2) Strategic planning and decision making related to LA implementation and 3) LA use cases. After this, external associate Prof.…
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New Pub: EDMEDIA 2021 Conference Paper

New Pub: EDMEDIA 2021 Conference Paper

October 19, 2021
Conference, Learning Analytics, Publication
Our conference article has been published at EDMEDIA 2021 relating to the preliminary findings based on a systematic review on teaching analytics (see abstract below) and we are currently working on extending these findings for a journal article…… Title: Utilising learning analytics for teaching success Authors: Jane Yau & Dirk Ifenthaler Abstract: Learning analytics are utilized to support learners’ educational needs as well as to enhance their study success, for example, via the use of real-time prompts, motivational dashboards, appropriate learning interventions, which have been shown to increase students’ academic performance as well as their course retention rates. The combination of student, learning and curriculum profiles consisting of static and dynamic parameters enable analytics to be computed and academic interventions to take place. In this paper, we present the results of a systematic…
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New Pub: Mobile Sensing with Smart Wearables of the Physical Context of Distance Learning Students to Consider Its Effects on Learning

New Pub: Mobile Sensing with Smart Wearables of the Physical Context of Distance Learning Students to Consider Its Effects on Learning

October 19, 2021
General education, Journal, Learning Analytics, Lifelong Learning, Multimodal Learning Analytics, Open access, Project, Publication, Research topic, Target group, Technical paper, Uncategorized
Research shows that various contextual factors can have an impact on learning. Some of these factors can originate from the physical learning environment (PLE) in this regard. When learning from home, learners have to organize their PLE by themselves. This paper is concerned with identifying, measuring, and collecting factors from the PLE that may affect learning using mobile sensing. More specifically, this paper first investigates which factors from the PLE can affect distance learning. The results identify nine types of factors from the PLE associated with cognitive, physiological, and affective effects on learning. Subsequently, this paper examines which instruments can be used to measure the investigated factors. The results highlight several methods involving smart wearables (SWs) to measure these factors from PLEs successfully. Third, this paper explores how software infrastructure…
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New Pub: Social Presence: Conceptualization and Measurement

New Pub: Social Presence: Conceptualization and Measurement

October 18, 2021
Empirical Study, Journal, Literature review, Publication
Social presence is an important and well-established construct for learning scenarios that make use of online-based technology to mediate learning activities and communication among students. Researchers and practitioners refer to social presence to better understand the socio-emotional dimension of these learning scenarios and/or improve the quality of the experience. However, many researchers in the past have pointed to the shaky foundation that is the conceptualization and measurement of social presence. In other words, there is no agreement on what social presence actually *is* and, consequently, how it should be measured. This makes it difficult to cumulatively build on prior research, possibly explaining the conflicting findings and the rather slow progress this field of research has been making. Our publication in Educational Psychology Review, authored by Karel Kreijns, Kate Xu, and…
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New Pub: Analysis of the “D’oh!” moments.

New Pub: Analysis of the “D’oh!” moments.

October 12, 2021
Artificial Intelligence, Conference, Conference, Further Education, Higher Education, Lifelong Learning, Multimodal Learning Analytics, Publication
“Soul and body, I suggest reacting sympathetically upon each other. A change in the state of the soul produces a change in the shape of the body and conversely, a change in the shape of the body produces a change in the state of the soul.” To test this hypothesis proposed by Aristotle, our bachelor student Tetiana Buraha investigated the physiology of students performing task-switching exercises. The physiological data were collected using an Empatica E4 band. The performances of the students were compared against the physiological data using descriptive statistics and machine learning techniques. The analysis of Tetiana enabled the identification of interesting correlations between galvanic skin response and performance, and models to predict performance based on the physiological data. Results of her excellent thesis were published and presented at…
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New Pub: Get your Back Straight!

New Pub: Get your Back Straight!

October 12, 2021
Conference, Conference, Game, Lifelong Learning, Multimodal Learning Analytics, Publication
“Mens sana in corpore sano” is a phrase that we all have heard multiple times in our life. We know all the positive effects of Sports and Exercise. However, let’s face it! Physical activity is not always fun and when doing it incorrectly without any guidance or feedback it is difficult to see improvements or even worse, we can face the risk of injury. To address these issues Anna Meik for her bachelor thesis developed the Pilates correction App. An application designed to support the practice of the “Kneeling Arm and Leg Reach” Pilates exercise in a gamified way, where the user helps a virtual rocket to reach high scores through the stability of their lower backs. Meik, A., Schneider, J., & Schiffner, D. (2021). Get your back straight! Learn…
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#Hackathon Game Design – Agenda (29.-31.10.2021)

#Hackathon Game Design – Agenda (29.-31.10.2021)

October 5, 2021
Augmented Reality, Conference, Empirical Study, Higher Education, Project, Team, Workshop
Agenda HackathonHier findet ihr die Agenda für das #Hackathon Wochenende zu AR-Game Design. Alle wichtigen Links & Infos für das gesamte Wochenende werden Euch vorher per Mail zugeschickt. Tag 1 - Freitag 29.10.2021 (15:00-20:00 Uhr) 15 Uhr Beginn des Hackathons Willkommen Dana Kube & EduTec TeamLecture: Was ist eure Challenge? Wie nutzt man AR Games im MINT-Schulunterricht? (Ala Al-saleh)Tutorial: Spiele & Entwicklungsumgebung (Onur Karademir)16 Uhr Klärung Aufgabenstellung & Team-Sessions bis 20 Uhr 20 Uhr Drinks & Games Socializing Event bis ca. 22 Uhr Tag 2 - Samstag 30.10.2021 (ab 10:00 Uhr) 10 Uhr Welcome back - Dana Kube & EduTec Team10:15 Uhr Team-Sessions, 15:00 Uhr kurzes Feedback im Plenum ab 15 Uhr (bis open End) Fertigstellung der Spiele-(Ideen) & Vorbereitung der Präsentation Tag 3 - Sonntag 31.10.2021 (10:00-12:30 Uhr) 10 Uhr Welcome back - Dana…
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New MMLA Pub: Get your back straight! Learn Pilates with the Pilates Correction App

New MMLA Pub: Get your back straight! Learn Pilates with the Pilates Correction App

September 8, 2021
Conference, General education, Multimodal Learning Analytics, Open access, Publication
Currently, a vast number of the population faces several barriers like the lack of motivation and guidance that impede them from practicing physical activities. Thus, we developed the Pilates Correction Game (PCG), a gamified application designed to support learners with the practice of Pilates. The PCG is composed of two applications: a smartphone application that tracks the learner’s back posture and a PC game that steers a rocket and calculates a score based on the smartphone's information. In this paper, we present a user experience evaluation on the PCG. Our results show that PCG was positively perceived by participants and in most cases helped them to improve their posture while doing the Pilates exercise. Furthermore, it is also motivating them to continue with the training. Reference: Meik, A., Schneider, J.,…
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New Pub: The Design Cycle for Education (DC4E)

New Pub: The Design Cycle for Education (DC4E)

September 6, 2021
Conference, General education, Learning Design, Open access, Publication
The need for more and better online and blended education has lately become even more apparent. Many educational institutions had to pivot to emergency remote teaching. While online learning in itself is nothing new, the scope, suddenness and speed of this shift certainly was. However, courses and modules created for face-to-face settings, cannot simply be turned into blended or fully online ones easily. Learning design models can provide guidelines and guidance. Often, however, they are not constructed in a comprehensive way and are mainly conceptual. We thus created a procedural design model enriched with templates, tools, information and design examples to specifically support and facilitate the (re)design of blended and online learning and teaching and to thus provide quality education: the Design Cycle for Education (DC4E). Reference: Scheffel, M., Schmitz,…
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