KickOff – AFLEK Projekt

KickOff – AFLEK Projekt

Project — November 13, 2020
Learning Progression Analytics - Analyse und Förderung von Lernverläufen zur Entwicklung von Kompetenzen (AFLEK) Basierend auf ersten Forschungsergebnissen rund um die Trusted Learning Analytics Infrastructure der EduTec Gruppe, haben wir zusammen mit Prof. Dr. Knut Neumann from Leibniz-Institut für die Pädagogik der Naturwissenschaften und Mathematik (IPN) in Kiel und Prof. Dr. Nikol Rummel von der Ruhr-Universität Bochum ein Projekt zur Analyse und Förderung von Lernverläufen zur Entwicklung von Kompetenzen (AFLEK) einwerben können. Das AFLEK Projekt wird durch das BMBF Programm Digitalisierung II - Forschung zur Gestaltung von Bildungsprozessen unter den Bedingungen des digitalen Wandels gefördert. Digitalen Technologien wird ein hohes Potential für die Optimierung von Bildungsprozessen zugesprochen. Sie erlauben ein stärker personalisiertes Lernen, das es allen Schülerinnen und Schülern ermöglicht, die für eine gesellschaftliche und insbesondere berufliche Teilhabe erforderlichen Kompetenzen…
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KickOff Meeting – PROMPT Projekt

KickOff Meeting – PROMPT Projekt

Project — November 4, 2020
Prozesse selbstregulierten Lernens optimieren mittels digitaler Prompting-Techniken (PROMPT) Basierend auf ersten Forschungsergebnissen rund um das SERNE -Selfregulation Widget haben wir zusammen mit Prof. Dr. Garvin Brod von der DIPF Abteilung Bildung und Entwicklung ein Projekt zur Unterstützung von selbstregulierten Lernenprozessen für Schüler*Innen im HomeSchooling einwerben können. Das PROMPT Projekt wird durch das Distr@l – Förderprogramm des Hessische Ministerium für Digitale Strategie und Entwicklung gefördert. by Wanqij, CC BY-SA 4.0 via Wikimedia Commons Unterstützung des Selbstreguliertes Lernen fällt insbesondere jüngeren Schülerinnen und Schülern schwer. Das Projekt PROMPT hat das Ziel, die Erkenntnisse aus der Forschung zur Verbesserung von selbstreguliertem Lernen in digitalen Lernumgebungen in die Anwendung bei Schulkindern zu überführen. Dieses Wissen soll möglichst breit zugänglich gemacht werden, sodass es Unternehmen der Bildungswirtschaft und Bildungsinstitutionen unmittelbar für neue Produkte oder zur…
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Publication of the Compendium of Gamification Strategies: AR in STEM classes in the EU

Publication of the Compendium of Gamification Strategies: AR in STEM classes in the EU

Project, Publication — July 30, 2020
The only limit is our imagination: Augmented Reality Technology enters STEM classes in EU As a powerful storytelling tool, immersive media fundamentally change the way we interact with our environment. The EU-funded AR4STEAM project wants to use this potential for new ways of learning in school lessons in natural sciences and arts. With Augmented Reality (AR) we can merge digital dimension with the physical world and create completely new experiences. Reality becomes a creative canvas on which we can provide information in a completely new and exciting way. Artists and scientists have long recognized that immersive technologies appeal to recipients emotionally on a whole new level and create lasting impressions. AR makes the previously impossible a new reality. The only limit? Our imagination! Studies have shown that the use of…
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Fellowship Of The Learning Activity Learning Analytics (FoLA2)

Fellowship Of The Learning Activity Learning Analytics (FoLA2)

Game, open access, Project, Workshop — March 27, 2020
In the last years, research to connect learning analytics to learning design has been on the rise, but there still are a number of steps that need to be taken in order to make a workable connection between learning analytics and learning design. To improve the quality it is important to capture andstructure the design choices and to retrieve data on the behavior, the effects and the opinions about the designed learning activities. In an effort to get (1) input on the learning design choices of learning activities and (2) bridge the gap between learning analytics and learning design, a board game has been developed. The Fellowship of the Learning Activity is a serious game that captures and systematizes the learning design of learning activities. Additionally, the game brings awareness…
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#Work from Home: AR4STE(A)M – EU Team keeping up the good spirits

#Work from Home: AR4STE(A)M – EU Team keeping up the good spirits

Project — March 16, 2020
Technology is a blessing in times of social distancing and quarantine due to the global pandemic of #COVID-19. The AR4STE(A)M - Team is keeping up the good spirits using this opportunity to promote eLearning technolgies such as augmented reality and gamification for students and teachers of STEM subjects all over Europe! Stay Safe and eLearn! #New Poster created to promote AR and Gamification in European Curricula https://www.youtube.com/watch?v=lTdsvTL9pnY&feature=youtu.be #Video Compilation of the AR4STE(A)M Kick Off Meeting in Florence
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Learning Analytics supported Learning Design Workshop

Learning Analytics supported Learning Design Workshop

Project, Workshop — February 4, 2020
In the context of the hessian project, Digital gestütztes Lehren und Lernen in Hessen (digLL) organized the Innovation forum Trusted Learning Analytics (TLA) on 4th of February a workshop on Learning Analytics supported Learning Design with Marcel Schmitz. Marcel Schmitz is working for more than 16 years in Higher Education at Zuyd University of Applied Sciences in the South of the Netherlands. His career at Zuyd started as a Technical Support Engineer and Developer on the learning management system and soon he began to implement and develop several learning enhancing technologies. In 2007 Marcel started to combine his support job, with a job as technology-enhanced learning advisor for all faculties at Zuyd and a teaching role at Zuyd Faculty of Information and Communication Technology. In 2009 Marcel became a team coordinator…
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KickOff DiFA project

KickOff DiFA project

Project — February 3, 2020
Group picture of the DiFA Consortium consisting of representatives from the Goethe-University Frankfurt, the Leibniz Institute LifBI, and the DIPF. On 03.02.2020 the KickOff of the DiFA project – Digital Formative Assessment – Unfolding its full potential by combining psychometrics with learnings analytics, took place at the DIPF. The DiFA project integrates methodological perspectives from educational assessment and learning analytics to develop new kinds of non-invasive assessment by exploiting digital trace data. The findings of this research are highly relevant for a better understanding of learner’s behavior, learning outcomes and for providing individual feedback automatically to learners in digital environments. More details about the project can be found on our project page.
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Kick-Off of the European Project for Augmented Reality and Gamification Strategies in STEM subjects in European Schools

Kick-Off of the European Project for Augmented Reality and Gamification Strategies in STEM subjects in European Schools

Project — January 23, 2020
Espresso and Learning Apps – From 22nd to 24th January, the 7 partner organisations under the lead of the DIPF met at the ITT technical college in Florence. The Team of the EU project successfully kicked-off “AR4STEAM” and will, together with partners from civil society and the school sector in Europe, start to promote the use of augmented reality and gamification strategies in STEM subjects in schools over the next 2 ,5 years to make science lessons more attractive and innovative for teachers and students.
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Trusted Learning Analytics Workshop am 14. eLearning-Netzwerktag der Goethe-Universität

Trusted Learning Analytics Workshop am 14. eLearning-Netzwerktag der Goethe-Universität

Conference, Project, Workshop — December 11, 2019
Am 11. Dezember 2019 fand der 14. eLearning-Netzwerktag der Goethe-Universität auf dem Campus Westend im Casino von 10 – 18 Uhr statt. Mehr als 200 Lehrende und eLearning-Interessierte aus der Goethe-Uni sowie aus anderen Hochschulen, Schulen und Bildungseinrichtungen sahen Präsentationen von eLearning-Lehrprojekten aus den Fachbereichen sowie studentische eLearning-Initiativen. Am Vormittag stellten insgesamt 18 Projekte aus den eLearning-Förderrunden eLF und SeLF ihre Arbeiten vor. Der Nachmittag stand im Zeichen des hessischen Verbundprojektes DigLL (Digital gestütztes Lehren und Lernen in Hessen), dessen Teilprojekte an der Goethe-Universität von Vizepräsident Prof. Dr. Roger Erb vorgestellt wurden. Für das DigLL Teilprojekt - Trusted Learning Analytics moderierten Prof. Dr. Drachsler and Dr. Christoph Rensing zwei Workshops rund um ethischer Richtlinien zur Anwendung von Learning Analytics in Deutschland.
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