Reflecting on the 8th National AI in Schools Conference: Transforming Teaching and Learning

Reflecting on the 8th National AI in Schools Conference: Transforming Teaching and Learning

Artificial Intelligence, Conference, Event, Feedback, Invited talk, Keynote, Learning Analytics, Learning Design, Project, School, Transfer Activity
The 8th National Conference on AI in Schools, held in Berlin, was a momentous event that gathered experts, policy-makers, and educators to discuss the current landscape and future prospects of AI in education. If there’s one word to describe the atmosphere at the 8th National Conference on AI in Schools, it would be “transformative“. The conference was not only setting high standards on political representatives, researchers in the field of educational & computer science, but also charged with representatives school supervisory boards, state institutes, and offices for teacher education in all 16 federal states. Overall, there was a palpable spirit of collaboration, optimism, and let”s get things done. Politicians, researchers, and practitioners were engaged and committed, staying until the very end of the event, signalling an overwhelming willingness to bring…
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HyTea Consortium Meeting in Cologne

HyTea Consortium Meeting in Cologne

Artificial Intelligence, Competence development, Higher Education, Learning Analytics, Multimodal Learning Analytics, Project, Project meeting
How can software support presentation skills training? How can AI be used responsibly in this context? What to take from traditional presentation skills training and what to do completely different? In the HyTea consortium meeting, we discussed these questions but also many others and took important decisions on what to focus on in the HyTea project. We started preparing the needed knowledge needed for these critical decisions a few months ago when conducting interviews with presentation training experts. We asked them how they train presentation skills, how students should prepare a presentation and how they think AI or technology in general could support in presentation skills training. Furthermore, we also discussed concerns the experts had regarding AI usage in this context. In preparation of the consortium meeting, we synthesized all…
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Job advert: two student assistant openings in HyTea project

Job advert: two student assistant openings in HyTea project

Job announcements, Project
  In the context of the HyTea project we are looking for two student assistants to join the EduTec team for approximately 40 to 80 hours per month for initially 12 months. You can also check the position description on the DIPF website. [pdf-embedder url="https://edutec.science/wp-content/uploads/2023/07/Hiwi-IZB-2023-07_EduTec-HyTea_EN.pdf" title="Hiwi-IZB 2023-07_EduTec-HyTea_EN"]  
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GREAT Project Presentations at Int. Conf. of Young Scientists, 2023

GREAT Project Presentations at Int. Conf. of Young Scientists, 2023

Conference, Project
Horizon Europe & UKRI #GREATProjectGG  "Games Realising Effective and Affective Transformation"  dissemination activities were underway at the International Conference of Young Scientists, held in conjunction with the Global Young Academy Annual General Meeting, Kigali, Rwanda, 5-9 June, 2023. As part of the Science Education for Youth workshop, Jane shared the project with Global Young Academy members and also external guests. Jane also gave a lightning talk to a larger audience in the main session of the conference. Follow on Twitter for more updates: @GREATProjectGG
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CORE: New project investigates students’ critical use of digital media

CORE: New project investigates students’ critical use of digital media

Assessment, Digitalisation, Higher Education, Project, Research topic, Target group
Students are increasingly using information from the Internet to learn for their studies. According to recent surveys, they even cite the Internet as their main source when searching for learning materials. Research shows that students often rely on inappropriate, irrelevant and scientifically unsupported sources when searching the web. Little is known about exactly how self-directed learning takes place on the Internet and how information is selected and processed. This will now be addressed by the new research group "Kritisches Denken in Online-Lernumgebungen in der Hochschulbildung (CORE)” (Critical Thinking in Online Learning Environments in Higher Education), which is being funded by the German Research Foundation (DFG) with more than 5 million euros over the next four years. The CORE project will investigate the critical use of digital media and information among…
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Dissemination event for the AFELK project

Dissemination event for the AFELK project

Event, Feedback, Project, Project meeting, Research topic, School, Target group
Digital lessons can help track individual student learning progression, analyze the extent to which they are productive and report this information back to teachers. But how can this individual learning progression and the learning difficulties that arise in the process be depicted? The research project AFLEK "Analyse und Förderung von Lernverläufen zur Entwicklung von Kompetenzen" (Analysis and Support of Learning Trajectories for the Development of Competencies) is currently looking for answers to this issue. The interdisciplinary project team uses so-called teacher dashboards to provide physics teachers with almost real-time feedback on the learning progress of their students. The information from digital teaching units helps identify productive and unproductive learning progression; this information can then help to automatically recolonize learning difficulties und derive feedback for the teachers to support more productive…
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GREAT Project kick-off on 1-2 March

GREAT Project kick-off on 1-2 March

Citizens science, Game, Project, Project meeting
A fruitful and successful kick-off meeting for the GREAT project (Games Realising Effective and Affective Transformation, co-funded by EU and UKRI) with all consortium partners was held on 1-2 March. DIPF project members (Hendrik, Jane, Dana) hosted the 2-day kick-off meeting, which covered all work package activities for the coming 12 months. The project uses games to engage citizens and collect anonymised data regarding climate crisis attitudes and opinions. These are then anonymously analysed and sent to policy-makers, with the aim of influencing them to make even better climate emergency policies more suited to citizens' needs. Two different types of games will be tested: (1.) With simple quiz games on mobile phones - this can reach high numbers of users and thus large data volumes can be generated. The games will…
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Book Chapter – A Trusted Learning Analytics Dashboard for Displaying OER

Book Chapter – A Trusted Learning Analytics Dashboard for Displaying OER

Book, Book chapter, Learning Analytics, Open access, Project, Report
Abstract Learning Analytics (LA) consists of miscellaneous steps that include data harvesting, storing, cleaning, anonymisation, mining, analysis, and visualisation so that the vast amount of educational data is comprehensible and ethically utilisable by educators or instructors to obtain the advantages and benefits that LA can bring to the educational scene. These include the potential to increase learning experiences and reduce dropout rates. In this chapter, we shed light on OER repositories, LA, and LA dashboards and present an implementation of a research-driven LA dashboard for displaying OER and their repositories that allows the visualisation of educational data in an understandable way for both educators and learners. Moreover, we present an LA dashboard for displaying OER that shows information about the existing German OER repositories as part of our EduArc project…
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HIKOF – Evaluation Study Completed

HIKOF – Evaluation Study Completed

Artificial Intelligence, Assessment, Feedback, Learning Analytics, Project
In HIKOF (highly informative feedback for digital learning) project, the evaluation study has been successfully completed, where feedback was provided for about 1000 students in a Teacher Education Course (from Psychology department). Students' feedback on the feedback that was given to them was also collected to determine how comprehensive our feedback was, if it motivated them, and was helpful for them, and enhanced their learning progress. Specifically, the evaluation study focuses on the use of machine learning for  the creation of personalized feedback that is both formative and summative. Data from a pilot study serves as a starting point for the evaluation to further optimize the AI technology for generating feedback. The evaluation study aims to investigate the effect of Highly Informative Automated Feedback (HIAF) on student performance and perception…
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Project kick-off: Games Realising Effective and Affective Transformation (GREAT)

Project kick-off: Games Realising Effective and Affective Transformation (GREAT)

Citizens science, General education, Open science, Project, Project meeting
Using computer games to improve climate protection A new European Union-funded project involving scientific and private-sector partner organizations is investigating how computer games can be used to improve climate protection. The aim is to raise awareness among citizens of the relevant challenges and to provide policymakers with information on how to align climate protection even more closely with the needs of society. The international project consortium is coordinated by the DIPF | Leibniz Institute for Research and Information in Education. "Digital games are becoming increasingly popular. We want to combine this potential with citizen science methods and use it for a central policy field," explains Dr. Jane Yau, a member of the project management team at DIPF together with Dana Kube and Nina Seidenberg. On the one hand, the games…
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