Planetary Hopes: C3S der GU Seeks Solutions to Planetary Polycrisis

Planetary Hopes: C3S der GU Seeks Solutions to Planetary Polycrisis

Citizens science, Digitalisation, Event, Research Methods
[caption id="attachment_6561" align="alignright" width="300"] Wissenschaftsminister Gremmels taucht per VR-Brille in die Geologie des Naturparks Kellerwald-Edersee ein; Foto: Uwe Dettmar[/caption] Global warming is causing sea levels to rise, making coastal cities uninhabitable. The earth’s biodiversity is being lost and the changing climatic conditions are causing species to migrate to new areas, both of which are transforming the agriculture landscape. Humans and their economic activities are contributing to these changes, which are referred to as planetary polycrises. There is still much to be learned about how these phenomena are connected to each other and how we humans and our economic practices contribute to them. Of essential significance is the unanswered question of what we can do to address these crises. An Interdisciplinary Approach to Global Challenges The Center for Critical Computational Studies…
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The final Consortial Meeting of the MILKI-PSY Project was held in Cologne

The final Consortial Meeting of the MILKI-PSY Project was held in Cologne

Event, New Pub, Project meeting
At the end of May, all project partners of the Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills (MILKI-PSY) project convened for the concluding session at the Cologne Game Lab and the German Sport University in Cologne. The project's aim was to develop artificial intelligence-supported, data-driven, multimodal, immersive learning environments for the autonomous acquisition of psychomotor skills. The research outcomes and their corresponding learning tools underwent evaluation. These included a virtual learning environment developed to facilitate the training process, innovative feedback methods to learn and refine movements, and the creation of Augmented Reality and Virtual Reality applications for sports such as golf, dancing, and running. Furthermore, virtual learning scenarios were devised for collaborative tasks with a robot in assembly work. It was demonstrated that innovative, immersive learning environments could…
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GREAT project posters presentations at IEEE Games, Entertainment & Media Conference

Conference
Jane Yau was at the IEEE Games, Entertainment and Media Conference last week in Torino, Italy (5-7 June), and shared GREAT project findings - 📢Co-designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action 📌This paper presents an initial report on the codesign processes between researchers and policy stakeholders in the GREAT (Games Realising Effective and Affective Transformation) project applied in the context of the climate emergency. 📢 Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation 📌 The authors present two studies that have deployed mini data sprints (MDS). The MDS approach uses interactive data applications and visualisations to provoke citizens’ feelings, knowledge, and perspectives towards the climate conversation and presented data. These studies highlight how the MDS…
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New Pub: Emotional and motivational effects of automated and personalized feedback

New Pub: Emotional and motivational effects of automated and personalized feedback

Computer-supported collaborative learning, Empirical Study, Feedback, Higher Education, Journal, Learning Analytics, New Pub, Open access
With increasingly large student numbers, providing personalized teacher feedback becomes untenable. On the other hand, providing students feedback about their work is an integral part of ensuring student support throughout their learning trajectory. Fortunately, Learning Analytics now makes it feasible to automatically deploy feedback to many students at once. However, the design of effective feedback still remains an area of investigation Joshua Weidlich, Aron Fink, Ioana Jivet, Jane Yau, Tornike Giorgashvili, Hendrik Drachsler, and Andreas Frey's recently published paper in the Journal of Computer-Assisted Learning focused on one key design feature: the reference frame. Any feedback content must be formulated in reference to some performance level, be it the average of the student group (social comparison), the desired performance level (criterion-referenced comparison), or past performance. A longstanding literature on this…
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