At the end of May, all project partners of the Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills (MILKI-PSY) project convened for the concluding session at the Cologne Game Lab and the German Sport University in Cologne.

The project’s aim was to develop artificial intelligence-supported, data-driven, multimodal, immersive learning environments for the autonomous acquisition of psychomotor skills.

The research outcomes and their corresponding learning tools underwent evaluation. These included a virtual learning environment developed to facilitate the training process, innovative feedback methods to learn and refine movements, and the creation of Augmented Reality and Virtual Reality applications for sports such as golf, dancing, and running. Furthermore, virtual learning scenarios were devised for collaborative tasks with a robot in assembly work.

It was demonstrated that innovative, immersive learning environments could enhance the acquisition and precision of psychomotor skills across various applications. User surveys also indicated a favorable reception to the contemporary learning systems.

The consortium partners include the Cologne Game Lab (project coordination), the Institute for Product Development and Design Technology (IPK) at TH Cologne, the Leibniz Institute for Research and Information in Education in Frankfurt (DIPF), the German Sport University Cologne (DSHS), the RWTH Aachen University, and the German Research Center for Artificial Intelligence in Berlin (DFKI).

The DIPF’s representatives were Dr Jan Schneider, Dr Daniele Di Mitri, Gianluca Romano and Fernando P. Cardenas Hernandez.

The project partners plan to extend the project’s theme through subsequent studies and, alongside drafting the final report, will actively progress the planning of future initiatives until the project’s conclusion on July 31.