New Pub: What Indicators Can I Serve You with? An Evaluation of a Research-Driven Learning Analytics Indicator Repository

New Pub: What Indicators Can I Serve You with? An Evaluation of a Research-Driven Learning Analytics Indicator Repository

Conference, Digitalisation, Learning Analytics, Learning Design, Publication
In recent years, Learning Analytics (LA) has become a very heterogeneous research field due to the diversity in the data generated by the Learning Management Systems (LMS) as well as the researchers in a variety of disciplines, who analyze this data from a range of perspectives. In this paper, we present the evaluation of a LA tool that helps course designers, teachers, students and educational researchers to make informed decisions about the selection of learning activities and LA indicators for their course design or LA dashboard. The aim of this paper is to present Open Learning Analytics Indicator Repository (OpenLAIR) and provide a first evaluation with key stakeholders (N=41). Moreover, it presents the results of the prevalence of indicators that have been used over the past ten years in LA.…
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AR4STEAM Meeting in Brussels: Successfull Ending of our Erasmus Plus Cooperation with Schools

AR4STEAM Meeting in Brussels: Successfull Ending of our Erasmus Plus Cooperation with Schools

Augmented Reality, Conference, Digitalisation, Event, Learning Analytics, Project, School
Today we gather in Brussels to celebrate the successful end of our 2,5 year collaboration on promoting Augmented Reality in STEM classes all over Europe. It has been our great pleasure to work on this EU project and to share a vision even in difficult times. #Schools #Science #STEM #Arts #Friendship #Europa #Europe #ErasmusPlus #Schools #AugmentedReality #Peace 
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International Day of Women and Girls in Science

International Day of Women and Girls in Science

Artificial Intelligence, Digitalisation, Event, Learning Analytics, Team
So exciting! Today is the "International Day of Women and Girls in Science", initiated by the UN and celebrated annually worldwide on 11 February to promote girls and women in science and research, especially in STEM subjects. Today our members of the EduTec Team,Dana Kube, is having a lunch appointment online at Eindhoven EAISI, where she will exchange ideas with other European women scientists on the topic of "Women in AI"! There is now a global network of women experts in AI and robotics who are advocating for gender-just, ethical and responsible solutions for the benefit of society. Today they are talking about how we in Europe can close the gender gap in AI and robotics and increase women's participation through mentoring, hackathons, and educational initiatives. We are very much…
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AR4STEAM: Documentary Film Premiere of the DIPF Project

AR4STEAM: Documentary Film Premiere of the DIPF Project

Augmented Reality, Digitalisation, Event, Press, Project, Publication, School
Today we celebrate the successful completion of our joint project work between school and research institute on augmented reality (AR) apps and STEM learning. The DIPF and the Adorno Gymnasium in Frankfurt set out to develop and learn STEM topics with AR. The result of this innovative STEM Lab is a great app developed together and a documentary film on the process and results. Here is the short film: [embed]https://www.youtube.com/watch?v=UKc150MGMfM[/embed]
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AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

Augmented Reality, Award, Digitalisation, Learning Design, Project, School, Team, Workshop
Today we celebrated the successful completion of our joint project work between school and research institute in the innovative STE(A)M labs on an augmented reality (AR) apps and STEM learning. The DIPF and the Adorno Gymnasium in Frankfurt set out to develop and learn STEM topics with AR. The result of this innovative STEM Lab is a great app developed together and a documentary film on the process and results. We celebrate this with the presentation of AR Creator certificates for all students and teachers and 2 tablets, which the project team gives to the school as a thank you for the great cooperation and spirited joint works on the future of learning! The project was a true success. See for yourself. 
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#Hackathon Game Design – Winner & Games

#Hackathon Game Design – Winner & Games

Award, Digitalisation, Event, Further Education, Game, School, Team
Der EduTec Hackathon 2021 für MINT-Lernspiele dieses Wochenende ist gerade mit 8 fertigen Spielideen für 45 Minuten Mathe, Bio, Physik oder Informatik Lernen auf spielerische Art und Weise in VR & AR geendet! Das Gewinnerteam nimmt und einmal mit zum Mond Wir sind sehr stolz und glücklich, wie grandios dieses Wochenende war. Haben akuten Schlafmangel, aber viel mit unseren Partnerschulen auszuprobieren in Zukunft und danken unseren tollen Mädels und Jungs der GU, UAS in Frankfurt und TU Darmstadt für 72 Stunden Einsatz, Energie und Kreativität im Team! #happy #MINT #STEM #augmentedreality #Gaming #education #Bildung #bildungsgerechtigkeit #bildungswissenschaften #technologie #futureoflearning #firstplace Euer EduTec Team [video width="3840" height="2160" mp4="https://edutec.science/wp-content/uploads/2021/10/zoom_0_Trim.mp4"][/video]
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#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

Augmented Reality, Digitalisation, Event, Game, Higher Education
Hey Game-Creators!Das Forschungs-Team rund um die „Educational Technologies“ der GU und des DIPF veranstalten einen Online #Hackathon: Wir suchen männliche und weibliche Studierende der Informatik ab dem 2. Semester, um am 29.-31. Oktober (halbtags, also ca. 12 Stunden insgesamt) in gemischten Teams EduGames zu entwickeln!Die Hackathon-Teams werden ein Augmented Reality (AR) Spiel für die Schule entwickeln. Ihr braucht keine Coding-Vorkenntnisse: Die Entwicklungs-Umgebung werden wir an eure Programmier-Erfahrungen anpassen, damit Erfahrene wie Anfänger gleiche Chancen und Spaß haben das beste Spiel zu designen! Das beste Spiel und Team wird ausgezeichnet (Gewinn: 1000 Euro!) und danach auf einer internationalen Konferenz präsentiert. Nutzt die Gelegenheit mit erfahrenen Programmierern in einem Projekt mehr über Game-Design und Game-Programmierung zu lernen! Wir freuen ins insbesondere über Teilnehmerinnen, da wir viele gemischte Teams kreieren wollen.Take-Aways? Ihr lernt neue…
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AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

Augmented Reality, Digitalisation, Event, Game, Learning Design, Project, School, Team, Workshop
Augmented Reality in the Park in Frankfurt middle school students from Adornogymnasium tried out the augmented reality app in the park next to their school yesterday. a maths and physics question-based parkour in the park was tested. Objects were scanned, volumes calculated, distances estimated and calculated. We are entering the final phase of the project, where we will design a whole lesson together with AR and programme our app for it. exciting late summer leisure activity for teachers and students.
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EduTech team member finalist for Global Digital Female Leadership Award 2021

EduTech team member finalist for Global Digital Female Leadership Award 2021

Award, Digitalisation, Event, Press
EduTech team member Dana Kube is participating in the "Global Digital Female Leadership 2021 Award" finals. "I think female visibility cannot be supported enough in digital companies and branches throughout the world, also in Germany. I am happy to be a part of the #DFLA21 and also to get to know other women* and their innovative projects. Thanks for your vote and support! It is great to be a part of this."  Have a look at the DFLA 2021 and vote here: https://journeytodiversity.de/finalists21/dana-kube/
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Praxistransfer: Was ist feministische Digitalpolitik und was kann sie von der Forschung lernen?

Praxistransfer: Was ist feministische Digitalpolitik und was kann sie von der Forschung lernen?

Digitalisation
Digital, Wissenschaftlich & Gleichberechtigt Als IT- und Bildungsforscherin im EduTec-Team engagiere ich mich ehrenamtlich in der Kommunal- und Landespolitik. Da gibt es viele Bereiche, wo ich immer wieder merke, dass der Praxistransfer aus der Wissenschaft in die Politik fehlt oder noch nicht ausreichend stattfindet. Das betrifft auch mein Forschungsgebiet, der Einbindung vielfältiger und weiblicher Perspektiven in die digitale Transformation dessen wie wir künftig leben, lernen und arbeiten. Für die Politik, die ich mache, kann man ganz grundsätzlich sagen, dass ich Gleichberechtigung fördere, da sie sozialen Wandel zu einer Priorität und nicht zu einem nachträglichen Gedanken macht. Geschlechtsspezifische Ungleichheit ist ein Querschnittsthema, das in allen digital berührten gesellschaftlichen Bereichen Anwendung findet. Ich denke Gleichberechtigung in allen Politikbereichen mit – insbesondere in der Digitalpolitik. Frauen* machen die Hälfte der Weltbevölkerung aus, in…
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