#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

September 17, 2021
Augmented Reality, Digitalisation, Event, Game, Higher Education
Hey Game-Creators!Das Forschungs-Team rund um die „Educational Technologies“ der GU und des DIPF veranstalten einen Online #Hackathon: Wir suchen männliche und weibliche Studierende der Informatik ab dem 2. Semester, um am 29.-31. Oktober (halbtags, also ca. 12 Stunden insgesamt) in gemischten Teams EduGames zu entwickeln!Die Hackathon-Teams werden ein Augmented Reality (AR) Spiel für die Schule entwickeln. Ihr braucht keine Coding-Vorkenntnisse: Die Entwicklungs-Umgebung werden wir an eure Programmier-Erfahrungen anpassen, damit Erfahrene wie Anfänger gleiche Chancen und Spaß haben das beste Spiel zu designen! Das beste Spiel und Team wird ausgezeichnet (Gewinn: 1000 Euro!) und danach auf einer internationalen Konferenz präsentiert. Nutzt die Gelegenheit mit erfahrenen Programmierern in einem Projekt mehr über Game-Design und Game-Programmierung zu lernen! Wir freuen ins insbesondere über Teilnehmerinnen, da wir viele gemischte Teams kreieren wollen.Take-Aways? Ihr lernt neue…
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AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

September 10, 2021
Augmented Reality, Digitalisation, Event, Game, Learning Design, Project, School, Team, Workshop
Augmented Reality in the Park in Frankfurt middle school students from Adornogymnasium tried out the augmented reality app in the park next to their school yesterday. a maths and physics question-based parkour in the park was tested. Objects were scanned, volumes calculated, distances estimated and calculated. We are entering the final phase of the project, where we will design a whole lesson together with AR and programme our app for it. exciting late summer leisure activity for teachers and students.
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EduTech team member finalist for Global Digital Female Leadership Award 2021

EduTech team member finalist for Global Digital Female Leadership Award 2021

August 3, 2021
Award, Digitalisation, Event, Press
EduTech team member Dana Kube is participating in the "Global Digital Female Leadership 2021 Award" finals. "I think female visibility cannot be supported enough in digital companies and branches throughout the world, also in Germany. I am happy to be a part of the #DFLA21 and also to get to know other women* and their innovative projects. Thanks for your vote and support! It is great to be a part of this."  Have a look at the DFLA 2021 and vote here: https://journeytodiversity.de/finalists21/dana-kube/
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Praxistransfer: Was ist feministische Digitalpolitik und was kann sie von der Forschung lernen?

Praxistransfer: Was ist feministische Digitalpolitik und was kann sie von der Forschung lernen?

June 17, 2021
Digitalisation
Digital, Wissenschaftlich & Gleichberechtigt Als IT- und Bildungsforscherin im EduTec-Team engagiere ich mich ehrenamtlich in der Kommunal- und Landespolitik. Da gibt es viele Bereiche, wo ich immer wieder merke, dass der Praxistransfer aus der Wissenschaft in die Politik fehlt oder noch nicht ausreichend stattfindet. Das betrifft auch mein Forschungsgebiet, der Einbindung vielfältiger und weiblicher Perspektiven in die digitale Transformation dessen wie wir künftig leben, lernen und arbeiten. Für die Politik, die ich mache, kann man ganz grundsätzlich sagen, dass ich Gleichberechtigung fördere, da sie sozialen Wandel zu einer Priorität und nicht zu einem nachträglichen Gedanken macht. Geschlechtsspezifische Ungleichheit ist ein Querschnittsthema, das in allen digital berührten gesellschaftlichen Bereichen Anwendung findet. Ich denke Gleichberechtigung in allen Politikbereichen mit – insbesondere in der Digitalpolitik. Frauen* machen die Hälfte der Weltbevölkerung aus, in…
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Kickoff: HELA – Improving HEI maturity to implement learning analytics

Kickoff: HELA – Improving HEI maturity to implement learning analytics

June 15, 2021
Digitalisation, Learning Analytics, Project, School
In February 2021, the Croatian Science Foundation (HRZZ) approved funding of the research project "HELA - Improving HEI maturity to implement learning analytics" that will be implemented during the next 4 years at the Faculty of Organization and Informatics (FOI), University of Zagreb under the leadership of Full Prof. Nina Begičević Ređep, PhD The project, which started with its activities on March 1, 2021, will be financed by the HRZZ in the total amount of 776,230.00 HRK. The purpose of this research project is to contribute to a better understanding and optimization of the teaching and learning processes supported by LA through improving HEI maturity to implement LA. The expected impact of the research will be reflected in faster implementation of learning analytics in higher education, improved evidence-based strategic decision-making and…
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Kickoff Meeting: MILKY-PSY – Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills

Kickoff Meeting: MILKY-PSY – Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills

March 5, 2021
Digitalisation, Higher Education, Multimodal Learning Analytics, Project
Those who want to learn a sport train new psychomotor skills. Until now, this has required role models such as teachers on site who explain, demonstrate and assess certain processes. A consortium around the Cologne Game Lab of the TH Köln is developing a learning environment with artificial intelligence (AI) to support the training process as part of the joint research project MILKI-PSY.   Wer eine Sportart erlernen will, trainiert neue psychomotorische Fähigkeiten. Bislang werden dafür Vorbilder wie Lehrerinnen und Lehrer vor Ort benötigt, die bestimmte Abläufe erklären, zeigen und beurteilen. Ein Konsortium um das Cologne Game Lab der TH Köln entwickelt im Rahmen des Verbundforschungsprojekts MILKI-PSY eine Lernumgebung mit künstlicher Intelligenz (KI), die den Trainingsprozess unterstützen soll. Künstlerische, sportliche und handwerkliche Tätigkeiten erfordern psychomotorische Fähigkeiten, bei denen körperliche Bewegungen mit…
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Participate: Learn more about AR technology in STEM education in European schools in our online dissemination seminar on March 29

Participate: Learn more about AR technology in STEM education in European schools in our online dissemination seminar on March 29

February 22, 2021
Digitalisation, Empirical Study, Game, Press, Project, Publication
Learn more about AR4STE(A)M in our online seminar! Register here: ME1-Invitation Take a look at the latest trends and technologies used in STEM classes and the pedagogic strategies to make STE(A)M learning a fun experience with new possibilities to discover STE(A)M topics for students all over Europe. Prof. Dr. Hendrik Drachsler, Mrs. Anna Stamouli and Mrs. Dana Kube will guide you through the evening and will talk with you and the entire project team about the latest developments : AR4STEAM AGENDA See you soon & stay tuned, your AR4STE(A)M Team
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NEW Newsletter and Update on AR4STEAM

NEW Newsletter and Update on AR4STEAM

February 15, 2021
Augmented Reality, Digitalisation, Project, Publication, Report, School
AR4STE(A)M Newsletter 2 We have the pleasure to update you by this Newsletter with advance made in our project, which is designed to provide attractive means and ways  to improve current technological methods, encouraging STEAM education. Joining us, you will find in our publications a lot of useful information, tips and new opportunities for modern and effective teaching.
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#Resilience Press Release AR4STE(A)M Project

#Resilience Press Release AR4STE(A)M Project

January 30, 2021
Digitalisation, Game, Project
The AR4STE(A)M project team is resilient in Corona times! Despite the ongoing pandemic preventing any physical events from taking place, AR4STE(A)M Project is going on successfully and several goals have been achieved in the last months! Final publication of the Compendium of Gamification Strategies: Promoting creativity through good and proven AR Apps and Technologies for STE(A)M learning The first publication of the EU-Erasmus+ project "AR4STE(A)M" is the Augmented Reality Compendium - a compilation of suitable game-based AR (Augmented Reality Applications) apps and technologies for MINT (Mathematics, Computer Science, Science, Art and Technology) teaching. The digitally available compendium aims to present the most relevant AR learning practices from 6 EU countries (Belgium, Germany, Cyprus/Greece, Italy, Netherlands & Turkey). Available here: https://www.pedocs.de/frontdoor.php?la=en&source_opus=20639 NEW! Identification of training needs and challenges for teachers in STE(A)M…
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