The final Consortial Meeting of the MILKI-PSY Project was held in Cologne

The final Consortial Meeting of the MILKI-PSY Project was held in Cologne

Event, New Pub, Project meeting
At the end of May, all project partners of the Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills (MILKI-PSY) project convened for the concluding session at the Cologne Game Lab and the German Sport University in Cologne. The project's aim was to develop artificial intelligence-supported, data-driven, multimodal, immersive learning environments for the autonomous acquisition of psychomotor skills. The research outcomes and their corresponding learning tools underwent evaluation. These included a virtual learning environment developed to facilitate the training process, innovative feedback methods to learn and refine movements, and the creation of Augmented Reality and Virtual Reality applications for sports such as golf, dancing, and running. Furthermore, virtual learning scenarios were devised for collaborative tasks with a robot in assembly work. It was demonstrated that innovative, immersive learning environments could…
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CORE Roundtable in Munich

CORE Roundtable in Munich

Assessment, Critical Online Reasoning, Multimodal Learning Analytics, Project, Project meeting
Hendrik Drachsler, Sebastian Gombert and Gianluca Romano participated at the Roundtable in Munich for the CORE project (Critical Online Reasoning in Higher Education) from 04.03.-05.03.2024. In those two days, our team had the chance to recapitulate on how the infrastructure stood strong during the first survey from December 2023 to February 2024, and pave the way for next steps and surveys. In summary, the infrastructure performed well. It dealt with approximately 10Mio. requests per seconds and the majority of hurdles participants reported were out of our authority. Requests from participants were dealt with quickly in a few days on average. Even though we are proud of our achievements there is still a lot to be done for future surveys. For the agenda we split into smaller groups, each of us…
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2nd GREAT Consortium Meeting in Copenhagen – 28-29 Feb 24

2nd GREAT Consortium Meeting in Copenhagen – 28-29 Feb 24

Project meeting
🎉 Celebrating One Year of GREAT - Games Realising Effective & Affective Transformation - EU & UKRI-funded project! Thanks to our SGI partner Simon Egenfeldt-Nielsen (& Tim Garder), we had the wonderful opportunity to be in Copenhagen for our second in-person project consortium meeting. It was a fantastic experience as all partners joined for 2 productive days of interactive workshops, capacity-building activities, interesting conversations and delicious meals. Special thanks to our associate partners Ahmed Tlili, who joined us all the way from Beijing Normal University, China, and Byron Bunt, who joined us virtually from Northwest University, South Africa! During the meeting, we deepened our analysis of our upcoming case studies to reach the promised scientific, societal and economic impact. Our first case study has been a hugely successful one with 400k citizens…
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Kickoff meeting of the DFG Research Group CORE

Kickoff meeting of the DFG Research Group CORE

Artificial Intelligence, Critical Online Reasoning, Event, Higher Education, Project meeting
The Johannes Gutenberg University Mainz (JGU Mainz) hosted a two-day kickoff meeting from 05-06.12.23 for the DFG-Research Group CORE, a project dedicated to the study of critical online reasoning (COR) skills in higher education. The CORE project aims to explore the online learning behaviors and online information landscapes that students in medicine, physics, economics, and social sciences use for their studies.The event brought together a the CORE project partners as well as the international advisory board to discuss the project's goals, achievements so far, and future directions. Inclusion of International Advisory Board Members The kickoff meeting was enriched by the presence of members of the CORE project's international advisory board, these esteemed members provided valuable insights and recommendations for the project's advancement, stressing the importance of interdisciplinary cooperation in the study…
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HyTea Consortium Meeting in Cologne

HyTea Consortium Meeting in Cologne

Artificial Intelligence, Competence development, Higher Education, Learning Analytics, Multimodal Learning Analytics, Project, Project meeting
How can software support presentation skills training? How can AI be used responsibly in this context? What to take from traditional presentation skills training and what to do completely different? In the HyTea consortium meeting, we discussed these questions but also many others and took important decisions on what to focus on in the HyTea project. We started preparing the needed knowledge needed for these critical decisions a few months ago when conducting interviews with presentation training experts. We asked them how they train presentation skills, how students should prepare a presentation and how they think AI or technology in general could support in presentation skills training. Furthermore, we also discussed concerns the experts had regarding AI usage in this context. In preparation of the consortium meeting, we synthesized all…
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MILKI-PSY Consortial Meeting in Berlin

MILKI-PSY Consortial Meeting in Berlin

Project meeting
The fourth face-to-face meeting of the MILKI-PSY research consortium took place on July 12 and 13, 2023 at the German Research Center for Artificial Intelligence in Berlin. The DIPF members: Dr Daniele Di Mitri, Dr Jan Schneider, Gianluca Romano and Fernando P. Cardenas-Hernandez shared their progress on how to address the technical and mental aspects of athletes' learning process through technologies such as Inertial-Measurement-Unit-sensors and Virtual-Reality-headsets. In the same context, they also exchanged ideas with the other project partners, led by Prof. Dr. Roland Klemke of the Cologne Game Lab of TH Cologne, on how to create, integrate and evaluate a common psychomotor training environment and plan future studies in this field.               
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Dissemination event for the AFELK project

Dissemination event for the AFELK project

Event, Feedback, Project, Project meeting, Research topic, School, Target group
Digital lessons can help track individual student learning progression, analyze the extent to which they are productive and report this information back to teachers. But how can this individual learning progression and the learning difficulties that arise in the process be depicted? The research project AFLEK "Analyse und Förderung von Lernverläufen zur Entwicklung von Kompetenzen" (Analysis and Support of Learning Trajectories for the Development of Competencies) is currently looking for answers to this issue. The interdisciplinary project team uses so-called teacher dashboards to provide physics teachers with almost real-time feedback on the learning progress of their students. The information from digital teaching units helps identify productive and unproductive learning progression; this information can then help to automatically recolonize learning difficulties und derive feedback for the teachers to support more productive…
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GREAT Project kick-off on 1-2 March

GREAT Project kick-off on 1-2 March

Citizens science, Game, Project, Project meeting
A fruitful and successful kick-off meeting for the GREAT project (Games Realising Effective and Affective Transformation, co-funded by EU and UKRI) with all consortium partners was held on 1-2 March. DIPF project members (Hendrik, Jane, Dana) hosted the 2-day kick-off meeting, which covered all work package activities for the coming 12 months. The project uses games to engage citizens and collect anonymised data regarding climate crisis attitudes and opinions. These are then anonymously analysed and sent to policy-makers, with the aim of influencing them to make even better climate emergency policies more suited to citizens' needs. Two different types of games will be tested: (1.) With simple quiz games on mobile phones - this can reach high numbers of users and thus large data volumes can be generated. The games will…
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Project kick-off: Games Realising Effective and Affective Transformation (GREAT)

Project kick-off: Games Realising Effective and Affective Transformation (GREAT)

Citizens science, General education, Open science, Project, Project meeting
Using computer games to improve climate protection A new European Union-funded project involving scientific and private-sector partner organizations is investigating how computer games can be used to improve climate protection. The aim is to raise awareness among citizens of the relevant challenges and to provide policymakers with information on how to align climate protection even more closely with the needs of society. The international project consortium is coordinated by the DIPF | Leibniz Institute for Research and Information in Education. "Digital games are becoming increasingly popular. We want to combine this potential with citizen science methods and use it for a central policy field," explains Dr. Jane Yau, a member of the project management team at DIPF together with Dana Kube and Nina Seidenberg. On the one hand, the games…
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