The EduTec team wishes you a very merry Christmas and a happy new year!

The EduTec team wishes you a very merry Christmas and a happy new year!

Team
As we look back at this past year 2021, we look back on a year filled with many moments that have brought us joy, pride and contentment. Joy because of the new members that have joined our EduTec team in the past year that have enriched us not only academically but also on a personal level. Pride because of highlights such as a best paper award at the LAK21 conference, Daniele Di Mitri being elected AI Newcomer 2021 at the KI-Camp 2021 and Dana Kube being chosen as a role model from the women network “net4tec” to name a few. Contentment because despite the many restrictions the pandemic has caused in the past year, we have managed to accomplish quite a lot: over 20 publications; the organization of events such…
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AR4STEAM: Documentary Film Premiere of the DIPF Project

AR4STEAM: Documentary Film Premiere of the DIPF Project

Augmented Reality, Digitalisation, Event, Press, Project, Publication, School
Today we celebrate the successful completion of our joint project work between school and research institute on augmented reality (AR) apps and STEM learning. The DIPF and the Adorno Gymnasium in Frankfurt set out to develop and learn STEM topics with AR. The result of this innovative STEM Lab is a great app developed together and a documentary film on the process and results. Here is the short film: [embed]https://www.youtube.com/watch?v=UKc150MGMfM[/embed]
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Special issue: Adoption of learning technologies in times of pandemic crisis

Special issue: Adoption of learning technologies in times of pandemic crisis

Publication, Special Issue
Despite the promises made and the many and varied national and international projects to adopt and roll out new educational technologies and interventions for elementary, secondary, and higher education, long-lasting institutional technology adoption has been hampered by a lack of continuous funding and resources to achieve the continued buy-in of stakeholders. The real impact of daily learning and teaching practices has been rather small and quickly fades out after a project has been completed. The COVID-19 crisis forced all education providers to move their complete teaching concepts online. This rapid change was also coined as Emergency Remote Teaching (ERT). In this Special Issue, we put a finger on the pulse of this rapid change from traditional to ERT and online learning. We aimed to collect empirical data about behavioural and…
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New project ML2MT: Artificial Intelligence across disciplines

New project ML2MT: Artificial Intelligence across disciplines

Artificial Intelligence, Learning Analytics, Project, School
With almost 10 million euros in funding, the Volkswagen Foundation encourages research projects that explore how artificial intelligence will affect society. Goethe University Frankfurt (GU) was successful with an application that looks at developments in human-machine interaction in education. "From Machine Learning to Machine Teaching (ML2MT) - Making Machines AND Humans Smarter" - this is the title of the project that the economist Prof. Oliver Hinz applied for in an interdisciplinary project together with colleagues from various subjects. The success of learning machines, as in the prime example of the board game Go (in the computer version "AlphaGo Zero"), has inspired scientists. Their project aims at a better understanding of how humans and machines in collaborative human-AI systems can develop new knowledge in symbiotic interaction with each other. To this…
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AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

Augmented Reality, Award, Digitalisation, Learning Design, Project, School, Team, Workshop
Today we celebrated the successful completion of our joint project work between school and research institute in the innovative STE(A)M labs on an augmented reality (AR) apps and STEM learning. The DIPF and the Adorno Gymnasium in Frankfurt set out to develop and learn STEM topics with AR. The result of this innovative STEM Lab is a great app developed together and a documentary film on the process and results. We celebrate this with the presentation of AR Creator certificates for all students and teachers and 2 tablets, which the project team gives to the school as a thank you for the great cooperation and spirited joint works on the future of learning! The project was a true success. See for yourself. 
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EduTec member Dana Kube awarded role model from the women network “net4tec”

EduTec member Dana Kube awarded role model from the women network “net4tec”

Award
This week, Dana Kube has been chosen as a role model from the women network "net4tec". As a feminst Dana thinks, we should all know at least 5 names of great women every time we are asked to recommend someone for a position. "Let's celebrate women* and their work in our field and make digital feminism a premise for us and future generations!" Dana is an EduTec member since 2019 working with augmented reality apps for STEM education in an EU school project. She supports the EduTec group and Goethe University wiht establishing artificial intelligence in education at German HEIs.
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Nationale Bildung Plattform (NBP) Brainstorm Meeting

Nationale Bildung Plattform (NBP) Brainstorm Meeting

Further Education, General education, Higher Education, Lifelong Learning, Project, School, Workshop
Today, representatives from BMBF, DIPF, studiumdigitale and Open University NL discussed the potentials and challenges of the Nationale Bildung Platform (NBP) initiative by BMBF. The BMBF is following a fresh and new approach to making the NBP actually become a sustainable platform.  This was great to see and is a very promising approach for digital education in Germany. We first got a presentation of the KOMZERT project that works on the use case for the NBP.  KOMZERT aims to develop a virtualized training program for teachers that enables them to acquire methodological knowledge and digital skills in order to design their own teaching/learning scenarios in such a way that the potential of innovative educational technologies can be exploited. The teachers learn methods and tools that are used during the qualification…
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