Publication of the Compendium of Gamification Strategies: AR in STEM classes in the EU

Uncategorized — July 30, 2020
The only limit is our imagination: Augmented Reality Technology enters STEM classes in the EU As a powerful storytelling tool, immersive media fundamentally change the way we interact with our environment. The EU-funded AR4STEAM project wants to use this potential for new ways of learning in school lessons in natural sciences and arts. With Augmented Reality (AR) we can merge digital dimension with the physical world and create completely new experiences. Reality becomes a creative canvas on which we can provide information in a completely new and exciting way. Artists and scientists have long recognized that immersive technologies appeal to recipients emotionally on a whole new level and create lasting impressions. AR makes the previously impossible a new reality. The only limit? Our imagination! Studies have shown that the use…
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What is Learning Analytics? Just in time for the LAK20  online conference DIPF  eduserver compiled a dossier about learning anaylics

What is Learning Analytics? Just in time for the LAK20 online conference DIPF eduserver compiled a dossier about learning anaylics

Conference, open access, Publication — March 24, 2020
Find out more about the definitions of learning analytics, the scientific societies, networks, projects, conferences, critical voices and learning analytics internationally in the dossier of the German eduserver: https://www.bildungsserver.de/Learning-Analytics-an-International-Overview-7514_eng.html
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#Work from Home: AR4STE(A)M – EU Team keeping up the good spirits

#Work from Home: AR4STE(A)M – EU Team keeping up the good spirits

Project — March 16, 2020
Technology is a blessing in times of social distancing and quarantine due to the global pandemic of #COVID-19. The AR4STE(A)M - Team is keeping up the good spirits using this opportunity to promote eLearning technolgies such as augmented reality and gamification for students and teachers of STEM subjects all over Europe! Stay Safe and eLearn! #New Poster created to promote AR and Gamification in European Curricula https://www.youtube.com/watch?v=lTdsvTL9pnY&feature=youtu.be #Video Compilation of the AR4STE(A)M Kick Off Meeting in Florence
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Kick-Off of the European Project for Augmented Reality and Gamification Strategies in STEM subjects in European Schools

Kick-Off of the European Project for Augmented Reality and Gamification Strategies in STEM subjects in European Schools

Project — January 23, 2020
Espresso and Learning Apps – From 22nd to 24th January, the 7 partner organisations under the lead of the DIPF met at the ITT technical college in Florence. The Team of the EU project successfully kicked-off “AR4STEAM” and will, together with partners from civil society and the school sector in Europe, start to promote the use of augmented reality and gamification strategies in STEM subjects in schools over the next 2 ,5 years to make science lessons more attractive and innovative for teachers and students.
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