Participate: Learn more about AR technology in STEM education in European schools in our online dissemination seminar on March 29

Participate: Learn more about AR technology in STEM education in European schools in our online dissemination seminar on March 29

February 22, 2021
Digitalisation, Game, Press, Project, Publication, Study
Learn more about AR4STE(A)M in our online seminar! Register here: ME1-Invitation Take a look at the latest trends and technologies used in STEM classes and the pedagogic strategies to make STE(A)M learning a fun experience with new possibilities to discover STE(A)M topics for students all over Europe. Prof. Dr. Hendrik Drachsler, Mrs. Anna Stamouli and Mrs. Dana Kube will guide you through the evening and will talk with you and the entire project team about the latest developments : AR4STEAM AGENDA See you soon & stay tuned, your AR4STE(A)M Team
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NEW Newsletter and Update on AR4STEAM

NEW Newsletter and Update on AR4STEAM

February 15, 2021
Digitalisation, Project, Publication
AR4STE(A)M Newsletter 2 We have the pleasure to update you by this Newsletter with advance made in our project, which is designed to provide attractive means and ways  to improve current technological methods, encouraging STEAM education. Joining us, you will find in our publications a lot of useful information, tips and new opportunities for modern and effective teaching.
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#Resilience Press Release AR4STE(A)M Project

#Resilience Press Release AR4STE(A)M Project

January 30, 2021
Digitalisation, Game, Project
The AR4STE(A)M project team is resilient in Corona times! Despite the ongoing pandemic preventing any physical events from taking place, AR4STE(A)M Project is going on successfully and several goals have been achieved in the last months! Final publication of the Compendium of Gamification Strategies: Promoting creativity through good and proven AR Apps and Technologies for STE(A)M learning The first publication of the EU-Erasmus+ project "AR4STE(A)M" is the Augmented Reality Compendium - a compilation of suitable game-based AR (Augmented Reality Applications) apps and technologies for MINT (Mathematics, Computer Science, Science, Art and Technology) teaching. The digitally available compendium aims to present the most relevant AR learning practices from 6 EU countries (Belgium, Germany, Cyprus/Greece, Italy, Netherlands & Turkey). Available here: https://www.pedocs.de/frontdoor.php?la=en&source_opus=20639 NEW! Identification of training needs and challenges for teachers in STE(A)M…
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EduTec@ AI Camp 2021 In dialogue. With algorithms. For society.

EduTec@ AI Camp 2021 In dialogue. With algorithms. For society.

January 21, 2021
Conference, Digitalisation, Workshop
https://kicamp.orgOn April 27, 2021, the German Federal Ministry of Education and Research (BMBF) and the German Informatics Society (GI) will bring together selected AI talents up to the age of 35 with renowned AI experts from all over the world at the AI Camp 2021 in Berlin. Whether universities, startups or think tanks: young AI researchers from alldisciplines and backgrounds will meet in interactive fishbowl discussions, lecture sessions or hands-on workshops and address transdisciplinary future issues from the fields of society, sustainability, production, science, health, mobility, art and media. Starting as early as January, the hybrid on- and offline event will offer participants the opportunity to actively participate in the program design and to network on a topic-by-topic basis in virtual workshop and discussion formats. Artificial intelligence is not only…
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Publication of the Compendium of Gamification Strategies: AR in STEM classes in the EU

Publication of the Compendium of Gamification Strategies: AR in STEM classes in the EU

July 30, 2020
Project, Publication
The only limit is our imagination: Augmented Reality Technology enters STEM classes in EU As a powerful storytelling tool, immersive media fundamentally change the way we interact with our environment. The EU-funded AR4STEAM project wants to use this potential for new ways of learning in school lessons in natural sciences and arts. With Augmented Reality (AR) we can merge digital dimension with the physical world and create completely new experiences. Reality becomes a creative canvas on which we can provide information in a completely new and exciting way. Artists and scientists have long recognized that immersive technologies appeal to recipients emotionally on a whole new level and create lasting impressions. AR makes the previously impossible a new reality. The only limit? Our imagination! Studies have shown that the use of…
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What is Learning Analytics? Just in time for the LAK20  online conference DIPF  eduserver compiled a dossier about learning anaylics

What is Learning Analytics? Just in time for the LAK20 online conference DIPF eduserver compiled a dossier about learning anaylics

March 24, 2020
Conference, open access, Publication
Find out more about the definitions of learning analytics, the scientific societies, networks, projects, conferences, critical voices and learning analytics internationally in the dossier of the German eduserver: https://www.bildungsserver.de/Learning-Analytics-an-International-Overview-7514_eng.html
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#Work from Home: AR4STE(A)M – EU Team keeping up the good spirits

#Work from Home: AR4STE(A)M – EU Team keeping up the good spirits

March 16, 2020
Project
Technology is a blessing in times of social distancing and quarantine due to the global pandemic of #COVID-19. The AR4STE(A)M - Team is keeping up the good spirits using this opportunity to promote eLearning technolgies such as augmented reality and gamification for students and teachers of STEM subjects all over Europe! Stay Safe and eLearn! #New Poster created to promote AR and Gamification in European Curricula https://www.youtube.com/watch?v=lTdsvTL9pnY&feature=youtu.be #Video Compilation of the AR4STE(A)M Kick Off Meeting in Florence
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Kick-Off of the European Project for Augmented Reality and Gamification Strategies in STEM subjects in European Schools

Kick-Off of the European Project for Augmented Reality and Gamification Strategies in STEM subjects in European Schools

January 23, 2020
Project
Espresso and Learning Apps – From 22nd to 24th January, the 7 partner organisations under the lead of the DIPF met at the ITT technical college in Florence. The Team of the EU project successfully kicked-off “AR4STEAM” and will, together with partners from civil society and the school sector in Europe, start to promote the use of augmented reality and gamification strategies in STEM subjects in schools over the next 2 ,5 years to make science lessons more attractive and innovative for teachers and students.
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