New Pub: Gendered differences versus doing gender: a systematic review on the role of gender in CSCL

New Pub: Gendered differences versus doing gender: a systematic review on the role of gender in CSCL

Gender, Higher Education, Journal, Literature review, Meta-study, Open access, Publication, Special Issue, Team
How has CSCL research been treating the topic of Gender? Our systematic review on this topic is now published in Unterrichtswissenschaft and available online here. Gender equity in education is an essential UN sustainable development goal. However, it is unclear what aspects of gender are important to consider in regard to research outcomes as well as how findings can be interpreted in the context of gender stereotypes and bias. This lack of clarity is particularly salient in the STEM field. Computer-supported collaborative learning (CSCL) is a group learning method where learners work together on group tasks that aim at the sharing and co-construction of knowledge. Aside from the cognitive learning gains, the literature reports that CSCL can bring social and psychological benefits, such as fostering positive mutual relationships and increased understanding of equity and…
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Gender & STEM Conference 2022 – EduTec Member Dana Kube presented her Ph.D. work

Gender & STEM Conference 2022 – EduTec Member Dana Kube presented her Ph.D. work

Assessment, Conference, Conference, Digitalisation, Event, Higher Education, Journal, Learning Design, Publication, Workshop
A few impressions: After a two-year break, scholars can finally meet again for a personal exchange at the "Gender & STEM Conference". I was able to meet so many exciting people and studies, and I think that we German universities have benefited especially from the intersectional and feminist perspectives from the USA, Canada and the Netherlands: How do transgender students experience support in Computer Science? What can universities do to keep students of colour and especially women* of colour longer in STEM programmes? Stop fixing Women* in STEM was the tenor, fix the System: I go back to Frankfurt with a lot of smart approaches on the institutional and pedagogical level and a lot of encouraging feedback on my PhD thesis on Gender in STEM/Technology. My personal highlight was meeting…
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AR4STEAM Meeting in Brussels: Successfull Ending of our Erasmus Plus Cooperation with Schools

AR4STEAM Meeting in Brussels: Successfull Ending of our Erasmus Plus Cooperation with Schools

Augmented Reality, Conference, Digitalisation, Event, Learning Analytics, Project, School
Today we gather in Brussels to celebrate the successful end of our 2,5 year collaboration on promoting Augmented Reality in STEM classes all over Europe. It has been our great pleasure to work on this EU project and to share a vision even in difficult times. #Schools #Science #STEM #Arts #Friendship #Europa #Europe #ErasmusPlus #Schools #AugmentedReality #Peace 
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International Day of Women and Girls in Science

International Day of Women and Girls in Science

Artificial Intelligence, Digitalisation, Event, Learning Analytics, Team
So exciting! Today is the "International Day of Women and Girls in Science", initiated by the UN and celebrated annually worldwide on 11 February to promote girls and women in science and research, especially in STEM subjects. Today our members of the EduTec Team,Dana Kube, is having a lunch appointment online at Eindhoven EAISI, where she will exchange ideas with other European women scientists on the topic of "Women in AI"! There is now a global network of women experts in AI and robotics who are advocating for gender-just, ethical and responsible solutions for the benefit of society. Today they are talking about how we in Europe can close the gender gap in AI and robotics and increase women's participation through mentoring, hackathons, and educational initiatives. We are very much…
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AR4STEAM: Documentary Film Premiere of the DIPF Project

AR4STEAM: Documentary Film Premiere of the DIPF Project

Augmented Reality, Digitalisation, Event, Press, Project, Publication, School
Today we celebrate the successful completion of our joint project work between school and research institute on augmented reality (AR) apps and STEM learning. The DIPF and the Adorno Gymnasium in Frankfurt set out to develop and learn STEM topics with AR. The result of this innovative STEM Lab is a great app developed together and a documentary film on the process and results. Here is the short film: [embed]https://www.youtube.com/watch?v=UKc150MGMfM[/embed]
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AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

Augmented Reality, Award, Digitalisation, Learning Design, Project, School, Team, Workshop
Today we celebrated the successful completion of our joint project work between school and research institute in the innovative STE(A)M labs on an augmented reality (AR) apps and STEM learning. The DIPF and the Adorno Gymnasium in Frankfurt set out to develop and learn STEM topics with AR. The result of this innovative STEM Lab is a great app developed together and a documentary film on the process and results. We celebrate this with the presentation of AR Creator certificates for all students and teachers and 2 tablets, which the project team gives to the school as a thank you for the great cooperation and spirited joint works on the future of learning! The project was a true success. See for yourself. 
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EduTec member Dana Kube awarded role model from the women network “net4tec”

EduTec member Dana Kube awarded role model from the women network “net4tec”

Award
This week, Dana Kube has been chosen as a role model from the women network "net4tec". As a feminst Dana thinks, we should all know at least 5 names of great women every time we are asked to recommend someone for a position. "Let's celebrate women* and their work in our field and make digital feminism a premise for us and future generations!" Dana is an EduTec member since 2019 working with augmented reality apps for STEM education in an EU school project. She supports the EduTec group and Goethe University wiht establishing artificial intelligence in education at German HEIs.
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#Hackathon Game Design – Winner & Games

#Hackathon Game Design – Winner & Games

Award, Digitalisation, Event, Further Education, Game, School, Team
Der EduTec Hackathon 2021 für MINT-Lernspiele dieses Wochenende ist gerade mit 8 fertigen Spielideen für 45 Minuten Mathe, Bio, Physik oder Informatik Lernen auf spielerische Art und Weise in VR & AR geendet! Das Gewinnerteam nimmt und einmal mit zum Mond Wir sind sehr stolz und glücklich, wie grandios dieses Wochenende war. Haben akuten Schlafmangel, aber viel mit unseren Partnerschulen auszuprobieren in Zukunft und danken unseren tollen Mädels und Jungs der GU, UAS in Frankfurt und TU Darmstadt für 72 Stunden Einsatz, Energie und Kreativität im Team! #happy #MINT #STEM #augmentedreality #Gaming #education #Bildung #bildungsgerechtigkeit #bildungswissenschaften #technologie #futureoflearning #firstplace Euer EduTec Team [video width="3840" height="2160" mp4="https://edutec.science/wp-content/uploads/2021/10/zoom_0_Trim.mp4"][/video]
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#Hackathon Game Design – Agenda (29.-31.10.2021)

#Hackathon Game Design – Agenda (29.-31.10.2021)

Augmented Reality, Conference, Empirical Study, Higher Education, Project, Team, Workshop
Agenda HackathonHier findet ihr die Agenda für das #Hackathon Wochenende zu AR-Game Design. Alle wichtigen Links & Infos für das gesamte Wochenende werden Euch vorher per Mail zugeschickt. Tag 1 - Freitag 29.10.2021 (15:00-20:00 Uhr) 15 Uhr Beginn des Hackathons Willkommen Dana Kube & EduTec TeamLecture: Was ist eure Challenge? Wie nutzt man AR Games im MINT-Schulunterricht? (Ala Al-saleh)Tutorial: Spiele & Entwicklungsumgebung (Onur Karademir)16 Uhr Klärung Aufgabenstellung & Team-Sessions bis 20 Uhr 20 Uhr Drinks & Games Socializing Event bis ca. 22 Uhr Tag 2 - Samstag 30.10.2021 (ab 10:00 Uhr) 10 Uhr Welcome back - Dana Kube & EduTec Team10:15 Uhr Team-Sessions, 15:00 Uhr kurzes Feedback im Plenum ab 15 Uhr (bis open End) Fertigstellung der Spiele-(Ideen) & Vorbereitung der Präsentation Tag 3 - Sonntag 31.10.2021 (10:00-12:30 Uhr) 10 Uhr Welcome back - Dana…
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#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

Augmented Reality, Digitalisation, Event, Game, Higher Education
Hey Game-Creators!Das Forschungs-Team rund um die „Educational Technologies“ der GU und des DIPF veranstalten einen Online #Hackathon: Wir suchen männliche und weibliche Studierende der Informatik ab dem 2. Semester, um am 29.-31. Oktober (halbtags, also ca. 12 Stunden insgesamt) in gemischten Teams EduGames zu entwickeln!Die Hackathon-Teams werden ein Augmented Reality (AR) Spiel für die Schule entwickeln. Ihr braucht keine Coding-Vorkenntnisse: Die Entwicklungs-Umgebung werden wir an eure Programmier-Erfahrungen anpassen, damit Erfahrene wie Anfänger gleiche Chancen und Spaß haben das beste Spiel zu designen! Das beste Spiel und Team wird ausgezeichnet (Gewinn: 1000 Euro!) und danach auf einer internationalen Konferenz präsentiert. Nutzt die Gelegenheit mit erfahrenen Programmierern in einem Projekt mehr über Game-Design und Game-Programmierung zu lernen! Wir freuen ins insbesondere über Teilnehmerinnen, da wir viele gemischte Teams kreieren wollen.Take-Aways? Ihr lernt neue…
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