New Pub: Get your Back Straight!

New Pub: Get your Back Straight!

Conference, Conference, Game, Lifelong Learning, Multimodal Learning Analytics, Publication
“Mens sana in corpore sano” is a phrase that we all have heard multiple times in our life. We know all the positive effects of Sports and Exercise. However, let’s face it! Physical activity is not always fun and when doing it incorrectly without any guidance or feedback it is difficult to see improvements or even worse, we can face the risk of injury. To address these issues Anna Meik for her bachelor thesis developed the Pilates correction App. An application designed to support the practice of the “Kneeling Arm and Leg Reach” Pilates exercise in a gamified way, where the user helps a virtual rocket to reach high scores through the stability of their lower backs. Meik, A., Schneider, J., & Schiffner, D. (2021). Get your back straight! Learn…
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#Hackathon Game Design – Agenda (29.-31.10.2021)

#Hackathon Game Design – Agenda (29.-31.10.2021)

Augmented Reality, Conference, Empirical Study, Higher Education, Project, Team, Workshop
Agenda HackathonHier findet ihr die Agenda für das #Hackathon Wochenende zu AR-Game Design. Alle wichtigen Links & Infos für das gesamte Wochenende werden Euch vorher per Mail zugeschickt. Tag 1 - Freitag 29.10.2021 (15:00-20:00 Uhr) 15 Uhr Beginn des Hackathons Willkommen Dana Kube & EduTec TeamLecture: Was ist eure Challenge? Wie nutzt man AR Games im MINT-Schulunterricht? (Ala Al-saleh)Tutorial: Spiele & Entwicklungsumgebung (Onur Karademir)16 Uhr Klärung Aufgabenstellung & Team-Sessions bis 20 Uhr 20 Uhr Drinks & Games Socializing Event bis ca. 22 Uhr Tag 2 - Samstag 30.10.2021 (ab 10:00 Uhr) 10 Uhr Welcome back - Dana Kube & EduTec Team10:15 Uhr Team-Sessions, 15:00 Uhr kurzes Feedback im Plenum ab 15 Uhr (bis open End) Fertigstellung der Spiele-(Ideen) & Vorbereitung der Präsentation Tag 3 - Sonntag 31.10.2021 (10:00-12:30 Uhr) 10 Uhr Welcome back - Dana…
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#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

Augmented Reality, Digitalisation, Event, Game, Higher Education
Hey Game-Creators!Das Forschungs-Team rund um die „Educational Technologies“ der GU und des DIPF veranstalten einen Online #Hackathon: Wir suchen männliche und weibliche Studierende der Informatik ab dem 2. Semester, um am 29.-31. Oktober (halbtags, also ca. 12 Stunden insgesamt) in gemischten Teams EduGames zu entwickeln!Die Hackathon-Teams werden ein Augmented Reality (AR) Spiel für die Schule entwickeln. Ihr braucht keine Coding-Vorkenntnisse: Die Entwicklungs-Umgebung werden wir an eure Programmier-Erfahrungen anpassen, damit Erfahrene wie Anfänger gleiche Chancen und Spaß haben das beste Spiel zu designen! Das beste Spiel und Team wird ausgezeichnet (Gewinn: 1000 Euro!) und danach auf einer internationalen Konferenz präsentiert. Nutzt die Gelegenheit mit erfahrenen Programmierern in einem Projekt mehr über Game-Design und Game-Programmierung zu lernen! Wir freuen ins insbesondere über Teilnehmerinnen, da wir viele gemischte Teams kreieren wollen.Take-Aways? Ihr lernt neue…
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AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

Augmented Reality, Digitalisation, Event, Game, Learning Design, Project, School, Team, Workshop
Augmented Reality in the Park in Frankfurt middle school students from Adornogymnasium tried out the augmented reality app in the park next to their school yesterday. a maths and physics question-based parkour in the park was tested. Objects were scanned, volumes calculated, distances estimated and calculated. We are entering the final phase of the project, where we will design a whole lesson together with AR and programme our app for it. exciting late summer leisure activity for teachers and students.
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Daniele Di Mitri presents at Falling Walls Lab

Daniele Di Mitri presents at Falling Walls Lab

Higher Education, Keynote
https://www.youtube.com/watch?v=ouqn2SayzjM Dr Daniele Di Mitri was invited to present his research on the 8th September 2021 for the Falling Walls Lab Rhineland organised in Bonn. The title of the presentation was "Breaking the Walls of Digital Classroom". Falling Walls Lab Rhineland is jointly hosted by RWTH Aachen, University of Bonn, University of Cologne, Heinrich-Heine-Universität Düsseldorf and Forschungszentrum Jülich. The event is hosted on a rotating basis by the participating institutions. Next year's Falling Walls Lab Rhineland will take place in Düsseldorf.  The Falling Walls Foundation is a non-profit organisation in Berlin, dedicated to the support of science and the humanities. It is a unique international platform for leaders from the worlds of science, business and politics, the arts and society. Falling Walls fosters discussion on research and innovation and promotes…
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New MMLA Pub: Get your back straight! Learn Pilates with the Pilates Correction App

New MMLA Pub: Get your back straight! Learn Pilates with the Pilates Correction App

Conference, General education, Multimodal Learning Analytics, Open access, Publication
Currently, a vast number of the population faces several barriers like the lack of motivation and guidance that impede them from practicing physical activities. Thus, we developed the Pilates Correction Game (PCG), a gamified application designed to support learners with the practice of Pilates. The PCG is composed of two applications: a smartphone application that tracks the learner’s back posture and a PC game that steers a rocket and calculates a score based on the smartphone's information. In this paper, we present a user experience evaluation on the PCG. Our results show that PCG was positively perceived by participants and in most cases helped them to improve their posture while doing the Pilates exercise. Furthermore, it is also motivating them to continue with the training. Reference: Meik, A., Schneider, J.,…
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New Pub: The Design Cycle for Education (DC4E)

New Pub: The Design Cycle for Education (DC4E)

Conference, General education, Learning Design, Open access, Publication
The need for more and better online and blended education has lately become even more apparent. Many educational institutions had to pivot to emergency remote teaching. While online learning in itself is nothing new, the scope, suddenness and speed of this shift certainly was. However, courses and modules created for face-to-face settings, cannot simply be turned into blended or fully online ones easily. Learning design models can provide guidelines and guidance. Often, however, they are not constructed in a comprehensive way and are mainly conceptual. We thus created a procedural design model enriched with templates, tools, information and design examples to specifically support and facilitate the (re)design of blended and online learning and teaching and to thus provide quality education: the Design Cycle for Education (DC4E). Reference: Scheffel, M., Schmitz,…
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New Pub: Digital self-control interventions for distracting media multitasking – A systematic review

New Pub: Digital self-control interventions for distracting media multitasking – A systematic review

General education, Journal, Open access, Publication
Digital distractions can interfere with goal attainment and lead to undesirable habits that are hard to get red rid of. Various digital self-control interventions promise support to alleviate the negative impact of digital distractions. These interventions use different approaches, such as the blocking of apps and websites, goal setting, or visualizations of device usage statistics. While many apps and browser extensions make use of these features, little is known about their effectiveness. This systematic review synthesizes the current research to provide insights into the effectiveness of the different kinds of interventions. The interventions showed varying degrees of effectiveness, and especially interventions that relied purely on increasing the participants' awareness were barely effective. For those interventions that sanctioned the use of distractions, the current literature indicates that the sanctions have to…
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New Pub: A short history, emerging challenges and co-operation structures for Artificial Intelligence in education

New Pub: A short history, emerging challenges and co-operation structures for Artificial Intelligence in education

Artificial Intelligence, Higher Education, Journal, Lifelong Learning, Publication, School
To accompany the special issue in Artificial Intelligence and Education, this article presents a short history of research in the field and summarises emerging challenges. We highlight key paradigm shifts that are becoming possible but also the need to pay attention to theory, implementation and pedagogy while adhering to ethical principles. We conclude by drawing attention to international co-operation structures in the field that can support the interdiscipniary perspectives and methods required to undertake research in the area. Reference: Mavrikis, M., Cukurova, M.,  Di Mitri, D., Schneider, J., & Drachsler, H. (2021). A short history, emerging challenges and co-operation structures for Artificial Intelligence in education. Bildung und Erziehung 2021 74:3, 249-263. https://doi.org/10.13109/buer.2021.74.3.249.
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Ioana Jivet joins the team

Ioana Jivet joins the team

Artificial Intelligence, Higher Education, Learning Analytics, Learning Design, Team
Ioana Jivet is Associate Researcher at EduTech group at DIPF Leibniz Institute for Research and Information in Education. Ioana obtained her Masters degree in Computer Science in 2016 from the TU Delft and then pursued a PhD at the Open University of the Netherlands which she obtained in March 2021 Cum Laude. Her research focused on designing learner-facing learning analytics dashboards that foster the development of self-regulated learning skills. Over the past years, she has contributed to Competen-SEA, a capacity building project in South-East Asia around MOOCs, and SHEILA, a research project that investigated the adoption of learning analytics in European higher education institutions and built a policy development framework for HEIs to facilitate adoption. At the moment, Ioana is serving on the Executive Committee of the Society of Learning…
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