KickOff: KomZert Projekt – Lehren in einer digitalen Welt – Kompetenzen entwickeln, überprüfen und zertifizieren

KickOff: KomZert Projekt – Lehren in einer digitalen Welt – Kompetenzen entwickeln, überprüfen und zertifizieren

Further Education, General education, Higher Education, Lifelong Learning, Project
Unter der Leitung von studiumdigitale tragen wir im folgende Projekt zur Nationalen Bildung Platform (Gaia X) bei. Ziel des Projekts ist die Entwicklung eines virtualisierten Qualifizierungsangebotes für Lehrende, mit dem sie Methodenwissen und digitale Kompetenzen erwerben können, um eigene Lehr-/Lernszenarien so zu gestalten, dass Potenziale innovativer Bildungstechnologien zum Tragen kommen. Die Lehrenden lernen dabei Methoden und Tools kennen, die während der Qualifizierung zum Einsatz kommen (didaktischer Doppeldecker) und mit denen sie innovative Lehre umsetzen können. Das Qualifizierungsangebot wird kompatibel mit der nationalen Bildungsplattform umgesetzt. Somit lässt sich das gesamte Angebot durch standardisierte Metadaten auffinden und verknüpfen, erworbene Kompetenzen feingranular zertifizieren und zu einem Kompetenzprofil in Form eines persönlichen Data-Wallets auf der Meta-Bildungsplattform zusammenstellen. Als hochschulübergreifend organisiertes Verbundprojekt werden bestehende Netzwerke und die Expertise im Aufbau hochschulischer Qualifizierung und Infrastruktur (u.a.…
Read More
New Pub: Mobile Sensing with Smart Wearables of the Physical Context of Distance Learning Students to Consider Its Effects on Learning

New Pub: Mobile Sensing with Smart Wearables of the Physical Context of Distance Learning Students to Consider Its Effects on Learning

General education, Journal, Learning Analytics, Lifelong Learning, Multimodal Learning Analytics, Open access, Project, Publication, Research topic, Target group, Technical paper
Research shows that various contextual factors can have an impact on learning. Some of these factors can originate from the physical learning environment (PLE) in this regard. When learning from home, learners have to organize their PLE by themselves. This paper is concerned with identifying, measuring, and collecting factors from the PLE that may affect learning using mobile sensing. More specifically, this paper first investigates which factors from the PLE can affect distance learning. The results identify nine types of factors from the PLE associated with cognitive, physiological, and affective effects on learning. Subsequently, this paper examines which instruments can be used to measure the investigated factors. The results highlight several methods involving smart wearables (SWs) to measure these factors from PLEs successfully. Third, this paper explores how software infrastructure…
Read More
PhD defense by Tobias Rohloff: Learning Analytics at Scale Supporting Learning and Teaching in MOOCs with Data-Driven Insights

PhD defense by Tobias Rohloff: Learning Analytics at Scale Supporting Learning and Teaching in MOOCs with Data-Driven Insights

Learning Analytics, Lifelong Learning, PhD defense
Today I had the pleasure to participate in the PhD defense of Tobias Rohloff. The overall aim of this dissertation is to investigate the implementation of LA at the scale of MOOCs and to explore how data-driven technology can support learning and teaching in this context. To this end, several research prototypes have been iteratively developed for the HPI MOOC Platform. Hence, they were tested and evaluated in an authentic real-world learning environment. Most of the results can be applied on a conceptual level to other MOOC platforms as well. The research contribution of this thesis thus provides practical insights beyond what is theoretically possible. In total, four system components were developed and extended: (1) The Learning Analytics Architecture: A technical infrastructure to collect, process, and analyze event-driven learning data based…
Read More
ALICE project workshop

ALICE project workshop

Learning Analytics, Learning Design, School, Workshop
On 12/13 of October the EduTec Team finally hit the road again and met with the ALICE Project partners in Kiel at the IPN for the first post-pandemic f2f Workshop. Wuhuuuuuuuu! The purpose of the 2-day workshop was to work on an instructional model for designing and implementing instructional units in four domains – biology, chemistry, mathematics, and physics – and tracking students learning progression with learning analytics during these units.  The units will be hybrid in that they will take place in regular classrooms but will involve students working through instructional activities involving digital media. Instruction will be led by a regular teacher but will have students continuously interact with a (tablet) computer. In order to be able to analyze students learning progression using learning analytics across the four…
Read More
New Pub: Analysis of the “D’oh!” moments.

New Pub: Analysis of the “D’oh!” moments.

Artificial Intelligence, Conference, Conference, Further Education, Higher Education, Lifelong Learning, Multimodal Learning Analytics, Publication
“Soul and body, I suggest reacting sympathetically upon each other. A change in the state of the soul produces a change in the shape of the body and conversely, a change in the shape of the body produces a change in the state of the soul.” To test this hypothesis proposed by Aristotle, our bachelor student Tetiana Buraha investigated the physiology of students performing task-switching exercises. The physiological data were collected using an Empatica E4 band. The performances of the students were compared against the physiological data using descriptive statistics and machine learning techniques. The analysis of Tetiana enabled the identification of interesting correlations between galvanic skin response and performance, and models to predict performance based on the physiological data. Results of her excellent thesis were published and presented at…
Read More
New Pub: Get your Back Straight!

New Pub: Get your Back Straight!

Conference, Conference, Game, Lifelong Learning, Multimodal Learning Analytics, Publication
“Mens sana in corpore sano” is a phrase that we all have heard multiple times in our life. We know all the positive effects of Sports and Exercise. However, let’s face it! Physical activity is not always fun and when doing it incorrectly without any guidance or feedback it is difficult to see improvements or even worse, we can face the risk of injury. To address these issues Anna Meik for her bachelor thesis developed the Pilates correction App. An application designed to support the practice of the “Kneeling Arm and Leg Reach” Pilates exercise in a gamified way, where the user helps a virtual rocket to reach high scores through the stability of their lower backs. Meik, A., Schneider, J., & Schiffner, D. (2021). Get your back straight! Learn…
Read More
#Hackathon Game Design – Agenda (29.-31.10.2021)

#Hackathon Game Design – Agenda (29.-31.10.2021)

Augmented Reality, Conference, Empirical Study, Higher Education, Project, Team, Workshop
Agenda HackathonHier findet ihr die Agenda für das #Hackathon Wochenende zu AR-Game Design. Alle wichtigen Links & Infos für das gesamte Wochenende werden Euch vorher per Mail zugeschickt. Tag 1 - Freitag 29.10.2021 (15:00-20:00 Uhr) 15 Uhr Beginn des Hackathons Willkommen Dana Kube & EduTec TeamLecture: Was ist eure Challenge? Wie nutzt man AR Games im MINT-Schulunterricht? (Ala Al-saleh)Tutorial: Spiele & Entwicklungsumgebung (Onur Karademir)16 Uhr Klärung Aufgabenstellung & Team-Sessions bis 20 Uhr 20 Uhr Drinks & Games Socializing Event bis ca. 22 Uhr Tag 2 - Samstag 30.10.2021 (ab 10:00 Uhr) 10 Uhr Welcome back - Dana Kube & EduTec Team10:15 Uhr Team-Sessions, 15:00 Uhr kurzes Feedback im Plenum ab 15 Uhr (bis open End) Fertigstellung der Spiele-(Ideen) & Vorbereitung der Präsentation Tag 3 - Sonntag 31.10.2021 (10:00-12:30 Uhr) 10 Uhr Welcome back - Dana…
Read More
#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

Augmented Reality, Digitalisation, Event, Game, Higher Education
Hey Game-Creators!Das Forschungs-Team rund um die „Educational Technologies“ der GU und des DIPF veranstalten einen Online #Hackathon: Wir suchen männliche und weibliche Studierende der Informatik ab dem 2. Semester, um am 29.-31. Oktober (halbtags, also ca. 12 Stunden insgesamt) in gemischten Teams EduGames zu entwickeln!Die Hackathon-Teams werden ein Augmented Reality (AR) Spiel für die Schule entwickeln. Ihr braucht keine Coding-Vorkenntnisse: Die Entwicklungs-Umgebung werden wir an eure Programmier-Erfahrungen anpassen, damit Erfahrene wie Anfänger gleiche Chancen und Spaß haben das beste Spiel zu designen! Das beste Spiel und Team wird ausgezeichnet (Gewinn: 1000 Euro!) und danach auf einer internationalen Konferenz präsentiert. Nutzt die Gelegenheit mit erfahrenen Programmierern in einem Projekt mehr über Game-Design und Game-Programmierung zu lernen! Wir freuen ins insbesondere über Teilnehmerinnen, da wir viele gemischte Teams kreieren wollen.Take-Aways? Ihr lernt neue…
Read More
AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

Augmented Reality, Digitalisation, Event, Game, Learning Design, Project, School, Team, Workshop
Augmented Reality in the Park in Frankfurt middle school students from Adornogymnasium tried out the augmented reality app in the park next to their school yesterday. a maths and physics question-based parkour in the park was tested. Objects were scanned, volumes calculated, distances estimated and calculated. We are entering the final phase of the project, where we will design a whole lesson together with AR and programme our app for it. exciting late summer leisure activity for teachers and students.
Read More
Daniele Di Mitri presents at Falling Walls Lab

Daniele Di Mitri presents at Falling Walls Lab

Higher Education, Keynote
https://www.youtube.com/watch?v=ouqn2SayzjM Dr Daniele Di Mitri was invited to present his research on the 8th September 2021 for the Falling Walls Lab Rhineland organised in Bonn. The title of the presentation was "Breaking the Walls of Digital Classroom". Falling Walls Lab Rhineland is jointly hosted by RWTH Aachen, University of Bonn, University of Cologne, Heinrich-Heine-Universität Düsseldorf and Forschungszentrum Jülich. The event is hosted on a rotating basis by the participating institutions. Next year's Falling Walls Lab Rhineland will take place in Düsseldorf.  The Falling Walls Foundation is a non-profit organisation in Berlin, dedicated to the support of science and the humanities. It is a unique international platform for leaders from the worlds of science, business and politics, the arts and society. Falling Walls fosters discussion on research and innovation and promotes…
Read More