Nationale Bildung Plattform (NBP) Brainstorm Meeting

Nationale Bildung Plattform (NBP) Brainstorm Meeting

Further Education, General education, Higher Education, Lifelong Learning, Project, School, Workshop
Today, representatives from BMBF, DIPF, studiumdigitale and Open University NL discussed the potentials and challenges of the Nationale Bildung Platform (NBP) initiative by BMBF. The BMBF is following a fresh and new approach to making the NBP actually become a sustainable platform.  This was great to see and is a very promising approach for digital education in Germany. We first got a presentation of the KOMZERT project that works on the use case for the NBP.  KOMZERT aims to develop a virtualized training program for teachers that enables them to acquire methodological knowledge and digital skills in order to design their own teaching/learning scenarios in such a way that the potential of innovative educational technologies can be exploited. The teachers learn methods and tools that are used during the qualification…
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Milky-Psy first face-to-face meeting

Milky-Psy first face-to-face meeting

Artificial Intelligence, General education, Multimodal Learning Analytics, Project meeting
On November 9, 2021, the first face-to-face meeting of the BMBF funded project “Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills” (Milki-Psy) consortium took place in the city of Cologne where the DIPF, as an active member, was represented by Dr Daniele Di Mitri, Dr Jan Schneider, Gianluca Romano and Fernando P. Cardenas-Hernandez. The purpose of this meeting was to present the progress of each project partner as well as to propose and discuss possible solutions for the two case studies of this project, which are running case and robot case. (more…)
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Workshop on Culturally Aware Human-Centred Learning Analytics (CARLA) at EC-TEL2021

Workshop on Culturally Aware Human-Centred Learning Analytics (CARLA) at EC-TEL2021

General education, Learning Analytics, Workshop
Learning analytics (LA) have been implemented in various countries, often at a limited scale. We have also seen that LA have been used in different ways in different countries. This makes the transfer of LA solutions from one country to another challenging, due to varying contextual, technical, and cultural factors. In an increasingly international educational landscape, how and to what extent should the LA community take into account cultural factors in order to make a relevant impact (i.e., improve learning) at scale? What opportunities are offered by LA technologies to consider learners’ cultural preferences and values, and how can we design culturally aware LA services which account for these values? These were some of the questions we aimed to answer during the Culturally Aware Human-Centred Learning Analytics (CARLA) workshop which…
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KickOff: KomZert Projekt – Lehren in einer digitalen Welt – Kompetenzen entwickeln, überprüfen und zertifizieren

KickOff: KomZert Projekt – Lehren in einer digitalen Welt – Kompetenzen entwickeln, überprüfen und zertifizieren

Further Education, General education, Higher Education, Lifelong Learning, Project
Unter der Leitung von studiumdigitale tragen wir im folgende Projekt zur Nationalen Bildung Platform (Gaia X) bei. Ziel des Projekts ist die Entwicklung eines virtualisierten Qualifizierungsangebotes für Lehrende, mit dem sie Methodenwissen und digitale Kompetenzen erwerben können, um eigene Lehr-/Lernszenarien so zu gestalten, dass Potenziale innovativer Bildungstechnologien zum Tragen kommen. Die Lehrenden lernen dabei Methoden und Tools kennen, die während der Qualifizierung zum Einsatz kommen (didaktischer Doppeldecker) und mit denen sie innovative Lehre umsetzen können. Das Qualifizierungsangebot wird kompatibel mit der nationalen Bildungsplattform umgesetzt. Somit lässt sich das gesamte Angebot durch standardisierte Metadaten auffinden und verknüpfen, erworbene Kompetenzen feingranular zertifizieren und zu einem Kompetenzprofil in Form eines persönlichen Data-Wallets auf der Meta-Bildungsplattform zusammenstellen. Als hochschulübergreifend organisiertes Verbundprojekt werden bestehende Netzwerke und die Expertise im Aufbau hochschulischer Qualifizierung und Infrastruktur (u.a.…
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New Pub: Mobile Sensing with Smart Wearables of the Physical Context of Distance Learning Students to Consider Its Effects on Learning

New Pub: Mobile Sensing with Smart Wearables of the Physical Context of Distance Learning Students to Consider Its Effects on Learning

General education, Journal, Learning Analytics, Lifelong Learning, Multimodal Learning Analytics, Open access, Project, Publication, Research topic, Target group, Technical paper
Research shows that various contextual factors can have an impact on learning. Some of these factors can originate from the physical learning environment (PLE) in this regard. When learning from home, learners have to organize their PLE by themselves. This paper is concerned with identifying, measuring, and collecting factors from the PLE that may affect learning using mobile sensing. More specifically, this paper first investigates which factors from the PLE can affect distance learning. The results identify nine types of factors from the PLE associated with cognitive, physiological, and affective effects on learning. Subsequently, this paper examines which instruments can be used to measure the investigated factors. The results highlight several methods involving smart wearables (SWs) to measure these factors from PLEs successfully. Third, this paper explores how software infrastructure…
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New MMLA Pub: Get your back straight! Learn Pilates with the Pilates Correction App

New MMLA Pub: Get your back straight! Learn Pilates with the Pilates Correction App

Conference, General education, Multimodal Learning Analytics, Open access, Publication
Currently, a vast number of the population faces several barriers like the lack of motivation and guidance that impede them from practicing physical activities. Thus, we developed the Pilates Correction Game (PCG), a gamified application designed to support learners with the practice of Pilates. The PCG is composed of two applications: a smartphone application that tracks the learner’s back posture and a PC game that steers a rocket and calculates a score based on the smartphone's information. In this paper, we present a user experience evaluation on the PCG. Our results show that PCG was positively perceived by participants and in most cases helped them to improve their posture while doing the Pilates exercise. Furthermore, it is also motivating them to continue with the training. Reference: Meik, A., Schneider, J.,…
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New Pub: The Design Cycle for Education (DC4E)

New Pub: The Design Cycle for Education (DC4E)

Conference, General education, Learning Design, Open access, Publication
The need for more and better online and blended education has lately become even more apparent. Many educational institutions had to pivot to emergency remote teaching. While online learning in itself is nothing new, the scope, suddenness and speed of this shift certainly was. However, courses and modules created for face-to-face settings, cannot simply be turned into blended or fully online ones easily. Learning design models can provide guidelines and guidance. Often, however, they are not constructed in a comprehensive way and are mainly conceptual. We thus created a procedural design model enriched with templates, tools, information and design examples to specifically support and facilitate the (re)design of blended and online learning and teaching and to thus provide quality education: the Design Cycle for Education (DC4E). Reference: Scheffel, M., Schmitz,…
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New Pub: Digital self-control interventions for distracting media multitasking – A systematic review

New Pub: Digital self-control interventions for distracting media multitasking – A systematic review

General education, Journal, Open access, Publication
Digital distractions can interfere with goal attainment and lead to undesirable habits that are hard to get red rid of. Various digital self-control interventions promise support to alleviate the negative impact of digital distractions. These interventions use different approaches, such as the blocking of apps and websites, goal setting, or visualizations of device usage statistics. While many apps and browser extensions make use of these features, little is known about their effectiveness. This systematic review synthesizes the current research to provide insights into the effectiveness of the different kinds of interventions. The interventions showed varying degrees of effectiveness, and especially interventions that relied purely on increasing the participants' awareness were barely effective. For those interventions that sanctioned the use of distractions, the current literature indicates that the sanctions have to…
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QE Webinar series moderated by DIPF

QE Webinar series moderated by DIPF

Further Education, General education, Higher Education, Lifelong Learning, School, Webinar
The monthly QE Webinar Series showcases emerging research and exciting new developments in Quantitative Ethnography. These one-hour events begin with a 30-minute presentation by scholars from the QE community, followed by 30 minutes of moderated discussion. Attendance is free and open to anyone who is interested! The DIPF is currently moderating a series of webinars of the Quantified Ethnography (QE) community as pre-events to the QE conference taking place in October. So far we have been discussing the following topics and the recording can be watched back: Putting the E in QE: How Quantitative Ethnography can Enrich Qualitative Analyses Yotam Hod University of Haifa QE Data ChallengeField Report: Reflecting on the benefits of multidisciplinary research teams Daniel Spikol University of Copenhagen, DK Barbara Wasson University of Bergen, Norway Stefano Schiavetto…
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New Pub: Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?

New Pub: Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?

General education, Journal, Literature review, Multimodal Learning Analytics, Open access, Publication
Collaboration is one of the important 21st-century skills. It can take place in remote or co-located settings. Co-located collaboration (CC) is a very complex process that involves subtle human interactions that can be described with indicators like eye gaze, speaking time, pitch, and social skills from different modalities. With the advent of sensors, multimodal learning analytics has gained momentum to detect CC quality. Indicators (or low-level events) can be used to detect CC quality with the help of measurable markers (i.e., indexes composed of one or more indicators) which give the high-level collaboration process definition. However, this understanding is incomplete without considering the scenarios (such as problem solving or meetings) of CC. The scenario of CC affects the set of indicators considered: for instance, in collaborative programming, grabbing the mouse…
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