Two new research grants on AI in Higher Education

Two new research grants on AI in Higher Education

Artificial Intelligence, Higher Education, Learning Analytics, Project
The EduTec group contributed to two winning research grants on AI in Higher Education for the upcoming four years. The Federal Ministry of Education and Research (BMBF) is thus strengthening Frankfurt as an excellent centre for educational technologies, especially AI in Education (Learning Analytics). The federal-state initiative “Artificial Intelligence in Higher Education” supports two projects at the Goethe University Frankfurt. One of the projects is a cooperation project under the Goethe University Frankfurt direction, together with the University of Bremen, the FU Berlin, the HU Berlin, and the distance university in Hagen. The IMPACT project (IMPlementing AI-based feedbaCk and assessment with Trusted learning analytics in universities) is about the (partially) automated analysis of texts. Along the Student Life Cycle, prospective students, newcomers and students should receive text-based, highly informative and…
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New Pub: Einfluss von Lehr-Einstellungen und digitalen Kompetenzen auf die virtuelle Lehre

New Pub: Einfluss von Lehr-Einstellungen und digitalen Kompetenzen auf die virtuelle Lehre

Competence development, Empirical Study, Higher Education, Journal, Open access, Publication
Die Gestaltung und Durchführung virtueller Lehrveranstaltungen wird durch unter schiedliche Lehransätze der Hochschullehrenden sowie durch deren individuellen Kompetenzstand auf dem Feld digitaler (Lehr-)Kompetenzen beeinflusst. Der Bei trag stellt empirische Ergebnisse einer Studie vor, die zeigen, dass insbesondere ein studierendenzentrierter Lehransatz bei Gestaltung virtueller Lehre vorteilhaft ist und der Aufbau digitaler Kompetenzen einen Schlüssel für die gelingende Im plementierung digitaler Bildungsformate darstellt. Abschließend werden mögliche Folgerungen für mediendidaktische Qualifizierungsansätze diskutiert. The design and implementation of virtual courses are influenced by different teaching by different teaching approaches of university lecturers and by their individual level of competence in the field of digital (teaching) skills. This empirical results of a study, which show that in particular, a student-centred a student-centred approach to virtual teaching is particularly advantageous and that the development of digital competencies is a…
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New Pub: Personality and Social Presence

New Pub: Personality and Social Presence

Higher Education, Journal, Publication
Social presence is an important and well-established construct in learning scenarios that make use of online-based technology to mediate learning activities and communication among students, like online learning and distance education. Researchers and practitioners refer to social presence to better understand the socio-emotional dimension of these learning scenarios and/or improve the quality of the experience. As a construct that has emerged out of a socio-psychological research tradition, social presence has mostly been understood as a state variable, the result of situative/contextual factors, like the communication media, group size, or instructional design. What has been entirely overlooked is the possibility that some students are inherently more prone to experiencing social presence, while others may be less inclined to these perceptions. This study published in Open Education Studies, authored by Joshua Weidlich,…
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Consortium meeting and research workshop of the HELA project

Consortium meeting and research workshop of the HELA project

Higher Education, Learning Analytics, Meta-study, Project, Workshop
On October 22st, 2021, Hendrik Drachsler contributed to the HELA project. Prof. Nina Begičević Ređep PhD, presented activities and results achieved in the seven months of project implementation and give an overview of upcoming research activities due to the end of the first project year. The HELA partners have set up a powerful machine learning literature review system and will focus on providing insights through meta-analysis on ethics & privacy, LA use cases, strategic planning for the adoption of learning analytics. On Friday, October 22nd, 2021, a research workshop will be held where the FOI team will present project results through three modules: 1) Conceptual framework of learning analytics (LA), 2) Strategic planning and decision making related to LA implementation and 3) LA use cases. After this, external associate Prof.…
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KickOff: KomZert Projekt – Lehren in einer digitalen Welt – Kompetenzen entwickeln, überprüfen und zertifizieren

KickOff: KomZert Projekt – Lehren in einer digitalen Welt – Kompetenzen entwickeln, überprüfen und zertifizieren

Further Education, General education, Higher Education, Lifelong Learning, Project
Unter der Leitung von studiumdigitale tragen wir im folgende Projekt zur Nationalen Bildung Platform (Gaia X) bei. Ziel des Projekts ist die Entwicklung eines virtualisierten Qualifizierungsangebotes für Lehrende, mit dem sie Methodenwissen und digitale Kompetenzen erwerben können, um eigene Lehr-/Lernszenarien so zu gestalten, dass Potenziale innovativer Bildungstechnologien zum Tragen kommen. Die Lehrenden lernen dabei Methoden und Tools kennen, die während der Qualifizierung zum Einsatz kommen (didaktischer Doppeldecker) und mit denen sie innovative Lehre umsetzen können. Das Qualifizierungsangebot wird kompatibel mit der nationalen Bildungsplattform umgesetzt. Somit lässt sich das gesamte Angebot durch standardisierte Metadaten auffinden und verknüpfen, erworbene Kompetenzen feingranular zertifizieren und zu einem Kompetenzprofil in Form eines persönlichen Data-Wallets auf der Meta-Bildungsplattform zusammenstellen. Als hochschulübergreifend organisiertes Verbundprojekt werden bestehende Netzwerke und die Expertise im Aufbau hochschulischer Qualifizierung und Infrastruktur (u.a.…
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New Pub: Analysis of the “D’oh!” moments.

New Pub: Analysis of the “D’oh!” moments.

Artificial Intelligence, Conference, Conference, Further Education, Higher Education, Lifelong Learning, Multimodal Learning Analytics, Publication
“Soul and body, I suggest reacting sympathetically upon each other. A change in the state of the soul produces a change in the shape of the body and conversely, a change in the shape of the body produces a change in the state of the soul.” To test this hypothesis proposed by Aristotle, our bachelor student Tetiana Buraha investigated the physiology of students performing task-switching exercises. The physiological data were collected using an Empatica E4 band. The performances of the students were compared against the physiological data using descriptive statistics and machine learning techniques. The analysis of Tetiana enabled the identification of interesting correlations between galvanic skin response and performance, and models to predict performance based on the physiological data. Results of her excellent thesis were published and presented at…
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#Hackathon Game Design – Agenda (29.-31.10.2021)

#Hackathon Game Design – Agenda (29.-31.10.2021)

Augmented Reality, Conference, Empirical Study, Higher Education, Project, Team, Workshop
Agenda HackathonHier findet ihr die Agenda für das #Hackathon Wochenende zu AR-Game Design. Alle wichtigen Links & Infos für das gesamte Wochenende werden Euch vorher per Mail zugeschickt. Tag 1 - Freitag 29.10.2021 (15:00-20:00 Uhr) 15 Uhr Beginn des Hackathons Willkommen Dana Kube & EduTec TeamLecture: Was ist eure Challenge? Wie nutzt man AR Games im MINT-Schulunterricht? (Ala Al-saleh)Tutorial: Spiele & Entwicklungsumgebung (Onur Karademir)16 Uhr Klärung Aufgabenstellung & Team-Sessions bis 20 Uhr 20 Uhr Drinks & Games Socializing Event bis ca. 22 Uhr Tag 2 - Samstag 30.10.2021 (ab 10:00 Uhr) 10 Uhr Welcome back - Dana Kube & EduTec Team10:15 Uhr Team-Sessions, 15:00 Uhr kurzes Feedback im Plenum ab 15 Uhr (bis open End) Fertigstellung der Spiele-(Ideen) & Vorbereitung der Präsentation Tag 3 - Sonntag 31.10.2021 (10:00-12:30 Uhr) 10 Uhr Welcome back - Dana…
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#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

Augmented Reality, Digitalisation, Event, Game, Higher Education
Hey Game-Creators!Das Forschungs-Team rund um die „Educational Technologies“ der GU und des DIPF veranstalten einen Online #Hackathon: Wir suchen männliche und weibliche Studierende der Informatik ab dem 2. Semester, um am 29.-31. Oktober (halbtags, also ca. 12 Stunden insgesamt) in gemischten Teams EduGames zu entwickeln!Die Hackathon-Teams werden ein Augmented Reality (AR) Spiel für die Schule entwickeln. Ihr braucht keine Coding-Vorkenntnisse: Die Entwicklungs-Umgebung werden wir an eure Programmier-Erfahrungen anpassen, damit Erfahrene wie Anfänger gleiche Chancen und Spaß haben das beste Spiel zu designen! Das beste Spiel und Team wird ausgezeichnet (Gewinn: 1000 Euro!) und danach auf einer internationalen Konferenz präsentiert. Nutzt die Gelegenheit mit erfahrenen Programmierern in einem Projekt mehr über Game-Design und Game-Programmierung zu lernen! Wir freuen ins insbesondere über Teilnehmerinnen, da wir viele gemischte Teams kreieren wollen.Take-Aways? Ihr lernt neue…
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Daniele Di Mitri presents at Falling Walls Lab

Daniele Di Mitri presents at Falling Walls Lab

Higher Education, Keynote
https://www.youtube.com/watch?v=ouqn2SayzjM Dr Daniele Di Mitri was invited to present his research on the 8th September 2021 for the Falling Walls Lab Rhineland organised in Bonn. The title of the presentation was "Breaking the Walls of Digital Classroom". Falling Walls Lab Rhineland is jointly hosted by RWTH Aachen, University of Bonn, University of Cologne, Heinrich-Heine-Universität Düsseldorf and Forschungszentrum Jülich. The event is hosted on a rotating basis by the participating institutions. Next year's Falling Walls Lab Rhineland will take place in Düsseldorf.  The Falling Walls Foundation is a non-profit organisation in Berlin, dedicated to the support of science and the humanities. It is a unique international platform for leaders from the worlds of science, business and politics, the arts and society. Falling Walls fosters discussion on research and innovation and promotes…
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New Pub: A short history, emerging challenges and co-operation structures for Artificial Intelligence in education

New Pub: A short history, emerging challenges and co-operation structures for Artificial Intelligence in education

Artificial Intelligence, Higher Education, Journal, Lifelong Learning, Publication, School
To accompany the special issue in Artificial Intelligence and Education, this article presents a short history of research in the field and summarises emerging challenges. We highlight key paradigm shifts that are becoming possible but also the need to pay attention to theory, implementation and pedagogy while adhering to ethical principles. We conclude by drawing attention to international co-operation structures in the field that can support the interdiscipniary perspectives and methods required to undertake research in the area. Reference: Mavrikis, M., Cukurova, M.,  Di Mitri, D., Schneider, J., & Drachsler, H. (2021). A short history, emerging challenges and co-operation structures for Artificial Intelligence in education. Bildung und Erziehung 2021 74:3, 249-263. https://doi.org/10.13109/buer.2021.74.3.249.
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