Kickoff: HELA – Improving HEI maturity to implement learning analytics

Kickoff: HELA – Improving HEI maturity to implement learning analytics

Digitalisation, Learning Analytics, Project, School
In February 2021, the Croatian Science Foundation (HRZZ) approved funding of the research project "HELA - Improving HEI maturity to implement learning analytics" that will be implemented during the next 4 years at the Faculty of Organization and Informatics (FOI), University of Zagreb under the leadership of Full Prof. Nina Begičević Ređep, PhD The project, which started with its activities on March 1, 2021, will be financed by the HRZZ in the total amount of 776,230.00 HRK. The purpose of this research project is to contribute to a better understanding and optimization of the teaching and learning processes supported by LA through improving HEI maturity to implement LA. The expected impact of the research will be reflected in faster implementation of learning analytics in higher education, improved evidence-based strategic decision-making and…
Read More
Kickoff Meeting of HICOF-DL – Highly Informative and Competence-based Feedback for Digital Learning

Kickoff Meeting of HICOF-DL – Highly Informative and Competence-based Feedback for Digital Learning

Computational Psychometrics, Higher Education, Learning Analytics, Project
Currently, almost all students learn only digitally at home, because in the wake of the COVID 19 pandemic, universities have largely converted their teaching to online courses. But the virtual lectures and seminars often still lack individual feedback for learners. A new project conducted by the DIPF | Leibniz Institute for Human Development and Educational Information and the Goethe University Frankfurt aims to change that. The researchers want to develop a software tool that uses modern, automated evaluation methods to help provide accurate feedback. Derzeit lernen fast alle Studierenden nur digital zu Hause, denn im Zuge der COVID-19-Pandemie haben die Hochschulen ihren Lehrbetrieb größtenteils auf Online-Veranstaltungen umgestellt. Doch den virtuellen Vorlesungen und Seminaren mangelt es häufig noch an individuellen Rückmeldungen für die Lernenden. Ein neues, vom DIPF | Leibniz-Institut für…
Read More
New E+ project RAPIDE – Relevant assessment and pedagogies for inclusive digital education

New E+ project RAPIDE – Relevant assessment and pedagogies for inclusive digital education

Higher Education, Learning Analytics, Press, Project
The European strategic project in higher education titled RAPIDE- Relevant assessment and pedagogies for inclusive digital education starts on Monday, March 1st 2021. The project, coordinated by the Faculty of Organization and Informatics (FOI) of the University of Zagreb, is the 24-month project funded under the Erasmus + program of the European Commission in the total amount of 219,085 euros. The goal of this  project is to co-create, implement and share innovative pedagogies and aligned assessment for relevant and inclusive digital education in order to deal with the COVID-19 induced and similar crises and to support meaningful digital transformation of higher education in (post)COVID era. The kick-off meeting of the project team including the coordinator and project partners - School of Medicine of the University of Zagreb, University of Rijeka,…
Read More
Kickoff Meeting: MILKY-PSY – Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills

Kickoff Meeting: MILKY-PSY – Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills

Digitalisation, Higher Education, Multimodal Learning Analytics, Project
Those who want to learn a sport train new psychomotor skills. Until now, this has required role models such as teachers on site who explain, demonstrate and assess certain processes. A consortium around the Cologne Game Lab of the TH Köln is developing a learning environment with artificial intelligence (AI) to support the training process as part of the joint research project MILKI-PSY.   Wer eine Sportart erlernen will, trainiert neue psychomotorische Fähigkeiten. Bislang werden dafür Vorbilder wie Lehrerinnen und Lehrer vor Ort benötigt, die bestimmte Abläufe erklären, zeigen und beurteilen. Ein Konsortium um das Cologne Game Lab der TH Köln entwickelt im Rahmen des Verbundforschungsprojekts MILKI-PSY eine Lernumgebung mit künstlicher Intelligenz (KI), die den Trainingsprozess unterstützen soll. Künstlerische, sportliche und handwerkliche Tätigkeiten erfordern psychomotorische Fähigkeiten, bei denen körperliche Bewegungen mit…
Read More
KI@Schule – Virtueller Expert*innen-Workshop

KI@Schule – Virtueller Expert*innen-Workshop

Artificial Intelligence, Learning Analytics, Project, School, Workshop
Prof. Dr. Hendrik Drachsler wurde von der Deutschen Telekom-Stiftung mit 15 weiteren Expert*innen zum virtuellen Workshop „KI@Schule – Zwischen Wunsch und Wahrscheinlichkeit“ am 25. Februar 2021 eingeladen, um die Befunde der Trend- und Zukunftsstudie „Künstliche Intelligenz in der schulischen Bildung“ zu diskutieren. Prof. Dr Hendrik Drachsler and 15 other experts were invited by the Deutsche Telekom Foundation to the virtual workshop "KI@Schule - Zwischen Wunsch und Wahrscheinlichkeit" on 25 February 2021 to discuss the findings of the trend and future study "Künstliche Intelligenz in der schulischen Bildung".
Read More
Learning Analytics Anwendungen für den Hochschuleinsatz – Eine praxisnahe Übersicht

Learning Analytics Anwendungen für den Hochschuleinsatz – Eine praxisnahe Übersicht

Open access, Project, Publication, Report, Technical paper
Das Forschungsfeld Learning Analytics wächst in den letzten Jahren beständig. Mit dem Wachstum entstanden eine Vielzahl von Technologien und Anwendungen. Diese reichen von der Durchführung von kleinen Machbarkeitsstudien mit innovativen, prototypischen Anwendungen bis hin zu in großen empirischen Studien evaluierten kommerziellen Systemen. Es ist jedoch für potentielle Anwender von Learning Analytics schwierig, die Forschungslandschaft zu überschauen und sich einen Einblick in die Thematik zu verschaffen. Folglich sind viele Hochschulen und Lehrende beim Einsatz von Learning Analytics zögerlich, da alleine ein Überblick über die Möglichkeiten eine hohe Einarbeitungszeit erfordert. Auf Basis des ersten Verhaltenskodex für Trusted Learning Analytics (Hansen, Rensing, Herrmann, Drachsler, 2020), der vom Innovationsforum Trusted Learning Analytics des Projektes: Digital gestütztes Lehren und Lernen in Hessen (digLL) im Januar 2020 veröffentlicht wurde, möchten wir mit diesem Report einen Überblick…
Read More
Participate: Learn more about AR technology in STEM education in European schools in our online dissemination seminar on March 29

Participate: Learn more about AR technology in STEM education in European schools in our online dissemination seminar on March 29

Digitalisation, Empirical Study, Game, Press, Project, Publication
Learn more about AR4STE(A)M in our online seminar! Register here: ME1-Invitation Take a look at the latest trends and technologies used in STEM classes and the pedagogic strategies to make STE(A)M learning a fun experience with new possibilities to discover STE(A)M topics for students all over Europe. Prof. Dr. Hendrik Drachsler, Mrs. Anna Stamouli and Mrs. Dana Kube will guide you through the evening and will talk with you and the entire project team about the latest developments : AR4STEAM AGENDA See you soon & stay tuned, your AR4STE(A)M Team
Read More
NEW Newsletter and Update on AR4STEAM

NEW Newsletter and Update on AR4STEAM

Augmented Reality, Digitalisation, Project, Publication, Report, School
AR4STE(A)M Newsletter 2 We have the pleasure to update you by this Newsletter with advance made in our project, which is designed to provide attractive means and ways  to improve current technological methods, encouraging STEAM education. Joining us, you will find in our publications a lot of useful information, tips and new opportunities for modern and effective teaching.
Read More
#Resilience Press Release AR4STE(A)M Project

#Resilience Press Release AR4STE(A)M Project

Digitalisation, Game, Project
The AR4STE(A)M project team is resilient in Corona times! Despite the ongoing pandemic preventing any physical events from taking place, AR4STE(A)M Project is going on successfully and several goals have been achieved in the last months! Final publication of the Compendium of Gamification Strategies: Promoting creativity through good and proven AR Apps and Technologies for STE(A)M learning The first publication of the EU-Erasmus+ project "AR4STE(A)M" is the Augmented Reality Compendium - a compilation of suitable game-based AR (Augmented Reality Applications) apps and technologies for MINT (Mathematics, Computer Science, Science, Art and Technology) teaching. The digitally available compendium aims to present the most relevant AR learning practices from 6 EU countries (Belgium, Germany, Cyprus/Greece, Italy, Netherlands & Turkey). Available here: https://www.pedocs.de/frontdoor.php?la=en&source_opus=20639 NEW! Identification of training needs and challenges for teachers in STE(A)M…
Read More