New Pub: Mobile Sensing with Smart Wearables of the Physical Context of Distance Learning Students to Consider Its Effects on Learning

New Pub: Mobile Sensing with Smart Wearables of the Physical Context of Distance Learning Students to Consider Its Effects on Learning

General education, Journal, Learning Analytics, Lifelong Learning, Multimodal Learning Analytics, Open access, Project, Publication, Research topic, Target group, Technical paper
Research shows that various contextual factors can have an impact on learning. Some of these factors can originate from the physical learning environment (PLE) in this regard. When learning from home, learners have to organize their PLE by themselves. This paper is concerned with identifying, measuring, and collecting factors from the PLE that may affect learning using mobile sensing. More specifically, this paper first investigates which factors from the PLE can affect distance learning. The results identify nine types of factors from the PLE associated with cognitive, physiological, and affective effects on learning. Subsequently, this paper examines which instruments can be used to measure the investigated factors. The results highlight several methods involving smart wearables (SWs) to measure these factors from PLEs successfully. Third, this paper explores how software infrastructure…
Read More
#Hackathon Game Design – Agenda (29.-31.10.2021)

#Hackathon Game Design – Agenda (29.-31.10.2021)

Augmented Reality, Conference, Empirical Study, Higher Education, Project, Team, Workshop
Agenda HackathonHier findet ihr die Agenda für das #Hackathon Wochenende zu AR-Game Design. Alle wichtigen Links & Infos für das gesamte Wochenende werden Euch vorher per Mail zugeschickt. Tag 1 - Freitag 29.10.2021 (15:00-20:00 Uhr) 15 Uhr Beginn des Hackathons Willkommen Dana Kube & EduTec TeamLecture: Was ist eure Challenge? Wie nutzt man AR Games im MINT-Schulunterricht? (Ala Al-saleh)Tutorial: Spiele & Entwicklungsumgebung (Onur Karademir)16 Uhr Klärung Aufgabenstellung & Team-Sessions bis 20 Uhr 20 Uhr Drinks & Games Socializing Event bis ca. 22 Uhr Tag 2 - Samstag 30.10.2021 (ab 10:00 Uhr) 10 Uhr Welcome back - Dana Kube & EduTec Team10:15 Uhr Team-Sessions, 15:00 Uhr kurzes Feedback im Plenum ab 15 Uhr (bis open End) Fertigstellung der Spiele-(Ideen) & Vorbereitung der Präsentation Tag 3 - Sonntag 31.10.2021 (10:00-12:30 Uhr) 10 Uhr Welcome back - Dana…
Read More
AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

Augmented Reality, Digitalisation, Event, Game, Learning Design, Project, School, Team, Workshop
Augmented Reality in the Park in Frankfurt middle school students from Adornogymnasium tried out the augmented reality app in the park next to their school yesterday. a maths and physics question-based parkour in the park was tested. Objects were scanned, volumes calculated, distances estimated and calculated. We are entering the final phase of the project, where we will design a whole lesson together with AR and programme our app for it. exciting late summer leisure activity for teachers and students.
Read More
Fernando P. Cardenas-Hernandez joins the team

Fernando P. Cardenas-Hernandez joins the team

Multimodal Learning Analytics, Project, Team
Starting 1st July 2021, Fernando P. Cardenas-Hernandez joins the team as a doctoral researcher.  He earned his Master’s degree in Microsystems from the University of Freiburg. After his graduation, he worked as a software engineer in different companies. Some of his previous projects made use of microcontrollers, SBCs and thermal & industrial cameras. He is currently involved in the MILKI-PSY project.
Read More
Telekom Report AI@School – Teaching and Learning with Artificial Intelligence

Telekom Report AI@School – Teaching and Learning with Artificial Intelligence

Project, Publication, Report
Many modern educational technologies already contain aspects of artificial intelligence (AI) - in applications for school organisation as well as for teaching and testing and for learning and practising. Examples are learning platforms or learning apps that adapt the task programme to the learner's competence profile But where do AI-supported, learning-promoting applications currently stand in their development? What already exists? What are the potentials, challenges and risks in this field? How far along are other countries in their development? The Deutsche Telekom Foundation and its partners are investigating these questions. For example, the mmb Institute, in cooperation with the German Research Centre for Artificial Intelligence (DFKI) and the Leibniz Institute for Human Development and Educational Information (DIPF), has prepared a market and trend analysis. For this purpose, the study's authors…
Read More
Kickoff: HELA – Improving HEI maturity to implement learning analytics

Kickoff: HELA – Improving HEI maturity to implement learning analytics

Digitalisation, Learning Analytics, Project, School
In February 2021, the Croatian Science Foundation (HRZZ) approved funding of the research project "HELA - Improving HEI maturity to implement learning analytics" that will be implemented during the next 4 years at the Faculty of Organization and Informatics (FOI), University of Zagreb under the leadership of Full Prof. Nina Begičević Ređep, PhD The project, which started with its activities on March 1, 2021, will be financed by the HRZZ in the total amount of 776,230.00 HRK. The purpose of this research project is to contribute to a better understanding and optimization of the teaching and learning processes supported by LA through improving HEI maturity to implement LA. The expected impact of the research will be reflected in faster implementation of learning analytics in higher education, improved evidence-based strategic decision-making and…
Read More
Kickoff Meeting of HICOF-DL – Highly Informative and Competence-based Feedback for Digital Learning

Kickoff Meeting of HICOF-DL – Highly Informative and Competence-based Feedback for Digital Learning

Computational Psychometrics, Higher Education, Learning Analytics, Project
Currently, almost all students learn only digitally at home, because in the wake of the COVID 19 pandemic, universities have largely converted their teaching to online courses. But the virtual lectures and seminars often still lack individual feedback for learners. A new project conducted by the DIPF | Leibniz Institute for Human Development and Educational Information and the Goethe University Frankfurt aims to change that. The researchers want to develop a software tool that uses modern, automated evaluation methods to help provide accurate feedback. Derzeit lernen fast alle Studierenden nur digital zu Hause, denn im Zuge der COVID-19-Pandemie haben die Hochschulen ihren Lehrbetrieb größtenteils auf Online-Veranstaltungen umgestellt. Doch den virtuellen Vorlesungen und Seminaren mangelt es häufig noch an individuellen Rückmeldungen für die Lernenden. Ein neues, vom DIPF | Leibniz-Institut für…
Read More
New E+ project RAPIDE – Relevant assessment and pedagogies for inclusive digital education

New E+ project RAPIDE – Relevant assessment and pedagogies for inclusive digital education

Higher Education, Learning Analytics, Press, Project
The European strategic project in higher education titled RAPIDE- Relevant assessment and pedagogies for inclusive digital education starts on Monday, March 1st 2021. The project, coordinated by the Faculty of Organization and Informatics (FOI) of the University of Zagreb, is the 24-month project funded under the Erasmus + program of the European Commission in the total amount of 219,085 euros. The goal of this  project is to co-create, implement and share innovative pedagogies and aligned assessment for relevant and inclusive digital education in order to deal with the COVID-19 induced and similar crises and to support meaningful digital transformation of higher education in (post)COVID era. The kick-off meeting of the project team including the coordinator and project partners - School of Medicine of the University of Zagreb, University of Rijeka,…
Read More
Kickoff Meeting: MILKY-PSY – Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills

Kickoff Meeting: MILKY-PSY – Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills

Digitalisation, Higher Education, Multimodal Learning Analytics, Project
Those who want to learn a sport train new psychomotor skills. Until now, this has required role models such as teachers on site who explain, demonstrate and assess certain processes. A consortium around the Cologne Game Lab of the TH Köln is developing a learning environment with artificial intelligence (AI) to support the training process as part of the joint research project MILKI-PSY.   Wer eine Sportart erlernen will, trainiert neue psychomotorische Fähigkeiten. Bislang werden dafür Vorbilder wie Lehrerinnen und Lehrer vor Ort benötigt, die bestimmte Abläufe erklären, zeigen und beurteilen. Ein Konsortium um das Cologne Game Lab der TH Köln entwickelt im Rahmen des Verbundforschungsprojekts MILKI-PSY eine Lernumgebung mit künstlicher Intelligenz (KI), die den Trainingsprozess unterstützen soll. Künstlerische, sportliche und handwerkliche Tätigkeiten erfordern psychomotorische Fähigkeiten, bei denen körperliche Bewegungen mit…
Read More