Keynote: Teaching with AI?! School in the Era of ChatGPT and Chatbots

Keynote: Teaching with AI?! School in the Era of ChatGPT and Chatbots

Artificial Intelligence, Invited talk, Transfer Activity, Workshop
Last week, the University of Hildesheim hosted an enlightening keynote by Sebastian Wollny on the topic, "Unterricht mit KI?! Schule in Zeiten von ChatGPT und Chatbots" (Teaching with AI?! School in the Era of ChatGPT and Chatbots). This thought-provoking presentation unfolded a narrative that encompassed the history of chatbots, their profound influence on our daily lives, three pivotal areas for their application in education, and the evolving role of educators. The keynote was a pivotal event within the framework of the teacher training program, "Digitalisierung in der Unterrichtspraxis: Erprobte Konzepte und Tools für den Fachunterricht" (Digitalization in Teaching Practice: Tested Concepts and Tools for Subject Instruction). It brought together approximately 50 enthusiastic educators from across Lower Saxony, all eager to enhance their teaching through digital means. Aside from Sebastian Wollny's…
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New pub: Using Accessible Motion Capture in Educational Games for Sign Language Learning

New pub: Using Accessible Motion Capture in Educational Games for Sign Language Learning

Conference, Multimodal Learning Analytics
A new publication will be presented at the EC-TEL conference 2023 in Aveiro, Portugal. "Using Accessible Motion Capture in Educational Games for Sign Language Learning" https://link.springer.com/chapter/10.1007/978-3-031-42682-7_74 Abstract Various studies show that multimodal interaction technologies, especially motion capture in educational environments, can significantly improve and support educational purposes such as language learning. In this paper, we introduce a prototype that implements finger tracking and teaches the user different letters of the German fingerspelling alphabet. Since most options for tracking a user’s movements rely on hardware that is not commonly available, a particular focus is laid on the opportunities of new technologies based on computer vision. These achieve accurate tracking with consumer webcams. In this study, the motion capture is based on Google MediaPipe. An evaluation based on user feedback shows that…
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New Publication: Contextualized Logging of On-Task and Off-Task Behaviours During Learning

New Publication: Contextualized Logging of On-Task and Off-Task Behaviours During Learning

Journal, Open access, Publication, Report, Technical paper
We are happy to announce the publication of our latest research paper that delves into the intricate relationship between digital media usage and the learning experience. The paper addresses key challenges related to monitoring on-task and off-task behavior and suggests innovative solutions for a more effective and ethical study of learners' media habits.Traditionally, researchers have faced a myriad of challenges in accurately gauging how students utilize digital media while learning. Self-reported data often suffer from issues like faulty memory, subjective perceptions, and bias. Understanding whether digital media use enhances or hinders the learning experience is an incredibly complex issue. We identified and addressed four core challenges in logging digital media use during learning: The logging system must only be active during the learning period to capture relevant data. Data collection…
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