PhD defense by Tobias Rohloff: Learning Analytics at Scale Supporting Learning and Teaching in MOOCs with Data-Driven Insights

PhD defense by Tobias Rohloff: Learning Analytics at Scale Supporting Learning and Teaching in MOOCs with Data-Driven Insights

Learning Analytics, Lifelong Learning, PhD defense
Today I had the pleasure to participate in the PhD defense of Tobias Rohloff. The overall aim of this dissertation is to investigate the implementation of LA at the scale of MOOCs and to explore how data-driven technology can support learning and teaching in this context. To this end, several research prototypes have been iteratively developed for the HPI MOOC Platform. Hence, they were tested and evaluated in an authentic real-world learning environment. Most of the results can be applied on a conceptual level to other MOOC platforms as well. The research contribution of this thesis thus provides practical insights beyond what is theoretically possible. In total, four system components were developed and extended: (1) The Learning Analytics Architecture: A technical infrastructure to collect, process, and analyze event-driven learning data based…
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ALICE project workshop

ALICE project workshop

Learning Analytics, Learning Design, School, Workshop
On 12/13 of October the EduTec Team finally hit the road again and met with the ALICE Project partners in Kiel at the IPN for the first post-pandemic f2f Workshop. Wuhuuuuuuuu! The purpose of the 2-day workshop was to work on an instructional model for designing and implementing instructional units in four domains – biology, chemistry, mathematics, and physics – and tracking students learning progression with learning analytics during these units.  The units will be hybrid in that they will take place in regular classrooms but will involve students working through instructional activities involving digital media. Instruction will be led by a regular teacher but will have students continuously interact with a (tablet) computer. In order to be able to analyze students learning progression using learning analytics across the four…
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New Pub: Analysis of the “D’oh!” moments.

New Pub: Analysis of the “D’oh!” moments.

Artificial Intelligence, Conference, Conference, Further Education, Higher Education, Lifelong Learning, Multimodal Learning Analytics, Publication
“Soul and body, I suggest reacting sympathetically upon each other. A change in the state of the soul produces a change in the shape of the body and conversely, a change in the shape of the body produces a change in the state of the soul.” To test this hypothesis proposed by Aristotle, our bachelor student Tetiana Buraha investigated the physiology of students performing task-switching exercises. The physiological data were collected using an Empatica E4 band. The performances of the students were compared against the physiological data using descriptive statistics and machine learning techniques. The analysis of Tetiana enabled the identification of interesting correlations between galvanic skin response and performance, and models to predict performance based on the physiological data. Results of her excellent thesis were published and presented at…
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New Pub: Get your Back Straight!

New Pub: Get your Back Straight!

Conference, Conference, Game, Lifelong Learning, Multimodal Learning Analytics, Publication
“Mens sana in corpore sano” is a phrase that we all have heard multiple times in our life. We know all the positive effects of Sports and Exercise. However, let’s face it! Physical activity is not always fun and when doing it incorrectly without any guidance or feedback it is difficult to see improvements or even worse, we can face the risk of injury. To address these issues Anna Meik for her bachelor thesis developed the Pilates correction App. An application designed to support the practice of the “Kneeling Arm and Leg Reach” Pilates exercise in a gamified way, where the user helps a virtual rocket to reach high scores through the stability of their lower backs. Meik, A., Schneider, J., & Schiffner, D. (2021). Get your back straight! Learn…
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#Hackathon Game Design – Agenda (29.-31.10.2021)

#Hackathon Game Design – Agenda (29.-31.10.2021)

Augmented Reality, Conference, Empirical Study, Higher Education, Project, Team, Workshop
Agenda HackathonHier findet ihr die Agenda für das #Hackathon Wochenende zu AR-Game Design. Alle wichtigen Links & Infos für das gesamte Wochenende werden Euch vorher per Mail zugeschickt. Tag 1 - Freitag 29.10.2021 (15:00-20:00 Uhr) 15 Uhr Beginn des Hackathons Willkommen Dana Kube & EduTec TeamLecture: Was ist eure Challenge? Wie nutzt man AR Games im MINT-Schulunterricht? (Ala Al-saleh)Tutorial: Spiele & Entwicklungsumgebung (Onur Karademir)16 Uhr Klärung Aufgabenstellung & Team-Sessions bis 20 Uhr 20 Uhr Drinks & Games Socializing Event bis ca. 22 Uhr Tag 2 - Samstag 30.10.2021 (ab 10:00 Uhr) 10 Uhr Welcome back - Dana Kube & EduTec Team10:15 Uhr Team-Sessions, 15:00 Uhr kurzes Feedback im Plenum ab 15 Uhr (bis open End) Fertigstellung der Spiele-(Ideen) & Vorbereitung der Präsentation Tag 3 - Sonntag 31.10.2021 (10:00-12:30 Uhr) 10 Uhr Welcome back - Dana…
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#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

#Hackathon Game Design – Sei dabei und lerne Spieldesign und neue Leute an deiner Uni kennen!

Augmented Reality, Digitalisation, Event, Game, Higher Education
Hey Game-Creators!Das Forschungs-Team rund um die „Educational Technologies“ der GU und des DIPF veranstalten einen Online #Hackathon: Wir suchen männliche und weibliche Studierende der Informatik ab dem 2. Semester, um am 29.-31. Oktober (halbtags, also ca. 12 Stunden insgesamt) in gemischten Teams EduGames zu entwickeln!Die Hackathon-Teams werden ein Augmented Reality (AR) Spiel für die Schule entwickeln. Ihr braucht keine Coding-Vorkenntnisse: Die Entwicklungs-Umgebung werden wir an eure Programmier-Erfahrungen anpassen, damit Erfahrene wie Anfänger gleiche Chancen und Spaß haben das beste Spiel zu designen! Das beste Spiel und Team wird ausgezeichnet (Gewinn: 1000 Euro!) und danach auf einer internationalen Konferenz präsentiert. Nutzt die Gelegenheit mit erfahrenen Programmierern in einem Projekt mehr über Game-Design und Game-Programmierung zu lernen! Wir freuen ins insbesondere über Teilnehmerinnen, da wir viele gemischte Teams kreieren wollen.Take-Aways? Ihr lernt neue…
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AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

Augmented Reality, Digitalisation, Event, Game, Learning Design, Project, School, Team, Workshop
Augmented Reality in the Park in Frankfurt middle school students from Adornogymnasium tried out the augmented reality app in the park next to their school yesterday. a maths and physics question-based parkour in the park was tested. Objects were scanned, volumes calculated, distances estimated and calculated. We are entering the final phase of the project, where we will design a whole lesson together with AR and programme our app for it. exciting late summer leisure activity for teachers and students.
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EduTech team member finalist for Global Digital Female Leadership Award 2021

EduTech team member finalist for Global Digital Female Leadership Award 2021

Award, Digitalisation, Event, Press
EduTech team member Dana Kube is participating in the "Global Digital Female Leadership 2021 Award" finals. "I think female visibility cannot be supported enough in digital companies and branches throughout the world, also in Germany. I am happy to be a part of the #DFLA21 and also to get to know other women* and their innovative projects. Thanks for your vote and support! It is great to be a part of this."  Have a look at the DFLA 2021 and vote here: https://journeytodiversity.de/finalists21/dana-kube/
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QE Webinar series moderated by DIPF

QE Webinar series moderated by DIPF

Further Education, General education, Higher Education, Lifelong Learning, School, Webinar
The monthly QE Webinar Series showcases emerging research and exciting new developments in Quantitative Ethnography. These one-hour events begin with a 30-minute presentation by scholars from the QE community, followed by 30 minutes of moderated discussion. Attendance is free and open to anyone who is interested! The DIPF is currently moderating a series of webinars of the Quantified Ethnography (QE) community as pre-events to the QE conference taking place in October. So far we have been discussing the following topics and the recording can be watched back: Putting the E in QE: How Quantitative Ethnography can Enrich Qualitative Analyses Yotam Hod University of Haifa QE Data ChallengeField Report: Reflecting on the benefits of multidisciplinary research teams Daniel Spikol University of Copenhagen, DK Barbara Wasson University of Bergen, Norway Stefano Schiavetto…
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SoLAR webinar on: Investigating persistent and new challenges of learning analytics

SoLAR webinar on: Investigating persistent and new challenges of learning analytics

Artificial Intelligence, Computational Psychometrics, Higher Education, Keynote, Learning Analytics, Learning Design, Multimodal Learning Analytics, School, Workshop
On 29 June 2021, Hendrik Drachsler gave an invited webinar for the SoLAR webinar channel where he reflected the process of applying learning analytics solutions within higher education settings and schools, its implications, and the critical lessons learned in the Trusted Learning Research Program. The talk focused on the experience of edutec.science research collective consisting of researchers from the Netherlands and Germany that contribute to the Trusted Learning Analytics (TLA) research program. The TLA program aims to provide actionable and supportive feedback to students and stands in the tradition of human-centred learning analytics concepts.  It, therefore, applies sensor technology to support psychomotor as well as web technology to support meta-cognitive and collaborative learning skills with high-informative feedback methods. Hendrik applies validated measurement instruments from the field of psychometric and investigates…
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