International Day of Women and Girls in Science

International Day of Women and Girls in Science

Artificial Intelligence, Digitalisation, Event, Learning Analytics, Team
So exciting! Today is the "International Day of Women and Girls in Science", initiated by the UN and celebrated annually worldwide on 11 February to promote girls and women in science and research, especially in STEM subjects. Today our members of the EduTec Team,Dana Kube, is having a lunch appointment online at Eindhoven EAISI, where she will exchange ideas with other European women scientists on the topic of "Women in AI"! There is now a global network of women experts in AI and robotics who are advocating for gender-just, ethical and responsible solutions for the benefit of society. Today they are talking about how we in Europe can close the gender gap in AI and robotics and increase women's participation through mentoring, hackathons, and educational initiatives. We are very much…
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The EduTec team wishes you a very merry Christmas and a happy new year!

The EduTec team wishes you a very merry Christmas and a happy new year!

Team
As we look back at this past year 2021, we look back on a year filled with many moments that have brought us joy, pride and contentment. Joy because of the new members that have joined our EduTec team in the past year that have enriched us not only academically but also on a personal level. Pride because of highlights such as a best paper award at the LAK21 conference, Daniele Di Mitri being elected AI Newcomer 2021 at the KI-Camp 2021 and Dana Kube being chosen as a role model from the women network “net4tec” to name a few. Contentment because despite the many restrictions the pandemic has caused in the past year, we have managed to accomplish quite a lot: over 20 publications; the organization of events such…
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AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

AR4STEAM: Premiere of the documentary film and ceremonial conclusion of the project work

Augmented Reality, Award, Digitalisation, Learning Design, Project, School, Team, Workshop
Today we celebrated the successful completion of our joint project work between school and research institute in the innovative STE(A)M labs on an augmented reality (AR) apps and STEM learning. The DIPF and the Adorno Gymnasium in Frankfurt set out to develop and learn STEM topics with AR. The result of this innovative STEM Lab is a great app developed together and a documentary film on the process and results. We celebrate this with the presentation of AR Creator certificates for all students and teachers and 2 tablets, which the project team gives to the school as a thank you for the great cooperation and spirited joint works on the future of learning! The project was a true success. See for yourself. 
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#Hackathon Game Design – Winner & Games

#Hackathon Game Design – Winner & Games

Award, Digitalisation, Event, Further Education, Game, School, Team
Der EduTec Hackathon 2021 für MINT-Lernspiele dieses Wochenende ist gerade mit 8 fertigen Spielideen für 45 Minuten Mathe, Bio, Physik oder Informatik Lernen auf spielerische Art und Weise in VR & AR geendet! Das Gewinnerteam nimmt und einmal mit zum Mond Wir sind sehr stolz und glücklich, wie grandios dieses Wochenende war. Haben akuten Schlafmangel, aber viel mit unseren Partnerschulen auszuprobieren in Zukunft und danken unseren tollen Mädels und Jungs der GU, UAS in Frankfurt und TU Darmstadt für 72 Stunden Einsatz, Energie und Kreativität im Team! #happy #MINT #STEM #augmentedreality #Gaming #education #Bildung #bildungsgerechtigkeit #bildungswissenschaften #technologie #futureoflearning #firstplace Euer EduTec Team [video width="3840" height="2160" mp4="https://edutec.science/wp-content/uploads/2021/10/zoom_0_Trim.mp4"][/video]
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#Hackathon Game Design – Agenda (29.-31.10.2021)

#Hackathon Game Design – Agenda (29.-31.10.2021)

Augmented Reality, Conference, Empirical Study, Higher Education, Project, Team, Workshop
Agenda HackathonHier findet ihr die Agenda für das #Hackathon Wochenende zu AR-Game Design. Alle wichtigen Links & Infos für das gesamte Wochenende werden Euch vorher per Mail zugeschickt. Tag 1 - Freitag 29.10.2021 (15:00-20:00 Uhr) 15 Uhr Beginn des Hackathons Willkommen Dana Kube & EduTec TeamLecture: Was ist eure Challenge? Wie nutzt man AR Games im MINT-Schulunterricht? (Ala Al-saleh)Tutorial: Spiele & Entwicklungsumgebung (Onur Karademir)16 Uhr Klärung Aufgabenstellung & Team-Sessions bis 20 Uhr 20 Uhr Drinks & Games Socializing Event bis ca. 22 Uhr Tag 2 - Samstag 30.10.2021 (ab 10:00 Uhr) 10 Uhr Welcome back - Dana Kube & EduTec Team10:15 Uhr Team-Sessions, 15:00 Uhr kurzes Feedback im Plenum ab 15 Uhr (bis open End) Fertigstellung der Spiele-(Ideen) & Vorbereitung der Präsentation Tag 3 - Sonntag 31.10.2021 (10:00-12:30 Uhr) 10 Uhr Welcome back - Dana…
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AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

Augmented Reality, Digitalisation, Event, Game, Learning Design, Project, School, Team, Workshop
Augmented Reality in the Park in Frankfurt middle school students from Adornogymnasium tried out the augmented reality app in the park next to their school yesterday. a maths and physics question-based parkour in the park was tested. Objects were scanned, volumes calculated, distances estimated and calculated. We are entering the final phase of the project, where we will design a whole lesson together with AR and programme our app for it. exciting late summer leisure activity for teachers and students.
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Ioana Jivet joins the team

Ioana Jivet joins the team

Artificial Intelligence, Higher Education, Learning Analytics, Learning Design, Team
Ioana Jivet is Associate Researcher at EduTech group at DIPF Leibniz Institute for Research and Information in Education. Ioana obtained her Masters degree in Computer Science in 2016 from the TU Delft and then pursued a PhD at the Open University of the Netherlands which she obtained in March 2021 Cum Laude. Her research focused on designing learner-facing learning analytics dashboards that foster the development of self-regulated learning skills. Over the past years, she has contributed to Competen-SEA, a capacity building project in South-East Asia around MOOCs, and SHEILA, a research project that investigated the adoption of learning analytics in European higher education institutions and built a policy development framework for HEIs to facilitate adoption. At the moment, Ioana is serving on the Executive Committee of the Society of Learning…
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Gianluca Romano joins the team

Gianluca Romano joins the team

Higher Education, Multimodal Learning Analytics, Team
Starting July 2021, Gianluca Romano joins the team as a doctoral researcher. He holds a Master's as well as a Bachelor's degree in Computer Science from the Goethe University Frankfurt. He finished his study with a thesis on an Intelligent Tutoring System for dancing which was also published in an online journal. Further, he has experience as an AI Engineer and currently is also employed as a Machine Learning Engineer.
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Fernando P. Cardenas-Hernandez joins the team

Fernando P. Cardenas-Hernandez joins the team

Multimodal Learning Analytics, Project, Team
Starting 1st July 2021, Fernando P. Cardenas-Hernandez joins the team as a doctoral researcher.  He earned his Master’s degree in Microsystems from the University of Freiburg. After his graduation, he worked as a software engineer in different companies. Some of his previous projects made use of microcontrollers, SBCs and thermal & industrial cameras. He is currently involved in the MILKI-PSY project.
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Sebastian Gombert joins the team

Sebastian Gombert joins the team

Learning Analytics, Team
Starting 1st June 2021, Sebastian Gombert joins the team as a doctoral researcher.  Before this, he studied Linguistic and Literary Computing at TU Darmstadt which he finished with a thesis on the detection of semantic uncertainty in scientific writing through a combination of transformer language models and conditional random fields. Besides this, Sebastian worked as a tutor, software developer and junior research assistant in various contexts and was active in academic self-government.
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