ALICE project workshop

ALICE project workshop

Learning Analytics, Learning Design, School, Workshop
On 12/13 of October the EduTec Team finally hit the road again and met with the ALICE Project partners in Kiel at the IPN for the first post-pandemic f2f Workshop. Wuhuuuuuuuu! The purpose of the 2-day workshop was to work on an instructional model for designing and implementing instructional units in four domains – biology, chemistry, mathematics, and physics – and tracking students learning progression with learning analytics during these units.  The units will be hybrid in that they will take place in regular classrooms but will involve students working through instructional activities involving digital media. Instruction will be led by a regular teacher but will have students continuously interact with a (tablet) computer. In order to be able to analyze students learning progression using learning analytics across the four…
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#Hackathon Game Design – Agenda (29.-31.10.2021)

#Hackathon Game Design – Agenda (29.-31.10.2021)

Augmented Reality, Conference, Empirical Study, Higher Education, Project, Team, Workshop
Agenda HackathonHier findet ihr die Agenda für das #Hackathon Wochenende zu AR-Game Design. Alle wichtigen Links & Infos für das gesamte Wochenende werden Euch vorher per Mail zugeschickt. Tag 1 - Freitag 29.10.2021 (15:00-20:00 Uhr) 15 Uhr Beginn des Hackathons Willkommen Dana Kube & EduTec TeamLecture: Was ist eure Challenge? Wie nutzt man AR Games im MINT-Schulunterricht? (Ala Al-saleh)Tutorial: Spiele & Entwicklungsumgebung (Onur Karademir)16 Uhr Klärung Aufgabenstellung & Team-Sessions bis 20 Uhr 20 Uhr Drinks & Games Socializing Event bis ca. 22 Uhr Tag 2 - Samstag 30.10.2021 (ab 10:00 Uhr) 10 Uhr Welcome back - Dana Kube & EduTec Team10:15 Uhr Team-Sessions, 15:00 Uhr kurzes Feedback im Plenum ab 15 Uhr (bis open End) Fertigstellung der Spiele-(Ideen) & Vorbereitung der Präsentation Tag 3 - Sonntag 31.10.2021 (10:00-12:30 Uhr) 10 Uhr Welcome back - Dana…
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AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

AR4STEAM Last phase of project in Frankfurt: Sunshine in the park and AR app testing

Augmented Reality, Digitalisation, Event, Game, Learning Design, Project, School, Team, Workshop
Augmented Reality in the Park in Frankfurt middle school students from Adornogymnasium tried out the augmented reality app in the park next to their school yesterday. a maths and physics question-based parkour in the park was tested. Objects were scanned, volumes calculated, distances estimated and calculated. We are entering the final phase of the project, where we will design a whole lesson together with AR and programme our app for it. exciting late summer leisure activity for teachers and students.
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SoLAR webinar on: Investigating persistent and new challenges of learning analytics

SoLAR webinar on: Investigating persistent and new challenges of learning analytics

Artificial Intelligence, Computational Psychometrics, Higher Education, Keynote, Learning Analytics, Learning Design, Multimodal Learning Analytics, School, Workshop
On 29 June 2021, Hendrik Drachsler gave an invited webinar for the SoLAR webinar channel where he reflected the process of applying learning analytics solutions within higher education settings and schools, its implications, and the critical lessons learned in the Trusted Learning Research Program. The talk focused on the experience of edutec.science research collective consisting of researchers from the Netherlands and Germany that contribute to the Trusted Learning Analytics (TLA) research program. The TLA program aims to provide actionable and supportive feedback to students and stands in the tradition of human-centred learning analytics concepts.  It, therefore, applies sensor technology to support psychomotor as well as web technology to support meta-cognitive and collaborative learning skills with high-informative feedback methods. Hendrik applies validated measurement instruments from the field of psychometric and investigates…
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Workshop on Multimodal Artificial Intelligence in Education (MAIEd’21) 

Workshop on Multimodal Artificial Intelligence in Education (MAIEd’21) 

Artificial Intelligence, Higher Education, Multimodal Learning Analytics, Workshop
1st International Workshop on Multimodal Artificial Intelligence in Education (MAIEd'21)  @ the 22nd International Conference on Artificial Intelligence in Education (AIED’2021) https://aied2021.science.uu.nl/ 14th June 2021, 9 am to 4 pm CET online workshop Website: https://maied.edutec.science/ - Proceedings to be published by CEUR (more…)
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KI@Schule – Virtueller Expert*innen-Workshop

KI@Schule – Virtueller Expert*innen-Workshop

Artificial Intelligence, Learning Analytics, Project, School, Workshop
Prof. Dr. Hendrik Drachsler wurde von der Deutschen Telekom-Stiftung mit 15 weiteren Expert*innen zum virtuellen Workshop „KI@Schule – Zwischen Wunsch und Wahrscheinlichkeit“ am 25. Februar 2021 eingeladen, um die Befunde der Trend- und Zukunftsstudie „Künstliche Intelligenz in der schulischen Bildung“ zu diskutieren. Prof. Dr Hendrik Drachsler and 15 other experts were invited by the Deutsche Telekom Foundation to the virtual workshop "KI@Schule - Zwischen Wunsch und Wahrscheinlichkeit" on 25 February 2021 to discuss the findings of the trend and future study "Künstliche Intelligenz in der schulischen Bildung".
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EduTec@ AI Camp 2021 In dialogue. With algorithms. For society.

EduTec@ AI Camp 2021 In dialogue. With algorithms. For society.

Conference, Digitalisation, Workshop
https://kicamp.orgOn April 27, 2021, the German Federal Ministry of Education and Research (BMBF) and the German Informatics Society (GI) will bring together selected AI talents up to the age of 35 with renowned AI experts from all over the world at the AI Camp 2021 in Berlin. Whether universities, startups or think tanks: young AI researchers from alldisciplines and backgrounds will meet in interactive fishbowl discussions, lecture sessions or hands-on workshops and address transdisciplinary future issues from the fields of society, sustainability, production, science, health, mobility, art and media. Starting as early as January, the hybrid on- and offline event will offer participants the opportunity to actively participate in the program design and to network on a topic-by-topic basis in virtual workshop and discussion formats. Artificial intelligence is not only…
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Learning Analytics Workshop at DELFI 2020

Learning Analytics Workshop at DELFI 2020

Conference, Workshop
On behalf of the Arbeitskreis Learning Analytics (Learning Analytics Working Group of the German Informatics Society) the digLL innovation-forum Trusted Learning Analytics organised and lead the workshop Learning Analytics on 14th September 2020 as part of the pre-conference workshops of the biggest German eLearning conference DELFI. Due to corona the workshop was fully online. This year, the workshop was focused on „Trusted Learning Analytics“ lead by Oliver Herrmann of the Goethe University Frankfurt am Main and „Data Literacy“ with Sven Judel of the RWTH Aachen.
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TLA presented at Learning Analytics Learning Network (LALN)

TLA presented at Learning Analytics Learning Network (LALN)

Conference, Workshop
On 4th September 2020 Oliver Herrmann presented the current state of Trusted Learning Analytics (TLA) at a Learning Analytics Learning Network (LALN) workshop. LALN is a worldwide network of LA researchers. The workshop was held as a video conference as part of DELFI, Germany’s leading eLearning research conference. After the presentation, the meaning of “trusted” have been discussed in an international context, that brought new perspectives to be included in further research on TLA.  
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Fellowship Of The Learning Activity Learning Analytics (FoLA2)

Fellowship Of The Learning Activity Learning Analytics (FoLA2)

Game, Open access, Project, Workshop
In the last years, research to connect learning analytics to learning design has been on the rise, but there still are a number of steps that need to be taken in order to make a workable connection between learning analytics and learning design. To improve the quality it is important to capture andstructure the design choices and to retrieve data on the behavior, the effects and the opinions about the designed learning activities. In an effort to get (1) input on the learning design choices of learning activities and (2) bridge the gap between learning analytics and learning design, a board game has been developed. The Fellowship of the Learning Activity is a serious game that captures and systematizes the learning design of learning activities. Additionally, the game brings awareness…
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