[New Pub] Are rubrics all you need? Towards rubric-based automatic short answer scoring via guided rubric-answer alignment

[New Pub] Are rubrics all you need? Towards rubric-based automatic short answer scoring via guided rubric-answer alignment

New Pub
Rubrics are everywhere in education — but surprisingly, most AI systems for grading short answers barely use them. In our recent paper, Are Rubrics All You Need?, presented by Sebastian Gombert at the LAK 2026, we introduce rubric-based automatic short-answer scoring, a new approach where AI models explicitly align student answers with rubric criteria instead of treating grading as a black-box classification problem. We propose two novel architectures, GRAASP and ToLeGRAA, which use transformer-based alignment mechanisms to compare learner responses directly against rubric descriptions. Across German and English benchmark datasets, the models achieved highly competitive performance and transferred better to unseen questions than traditional instance-based classifiers. Particularly exciting is ToLeGRAA’s ability to generate token-level alignment maps, making it possible to visualize which parts of a student answer correspond to specific…
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🤖 Robots in the Classroom — Sebastian Wollny on the “Sitzenbleiben” Podcast

🤖 Robots in the Classroom — Sebastian Wollny on the “Sitzenbleiben” Podcast

Digitalisation, Press, Robots in Education, Transfer Activity
What do soccer-playing robots, telepresence droids, and 3D printers have in common? They're all reshaping what education looks like — and our very own Sebastian Wollny sat down with the DIPF parent podcast Sitzenbleiben to break it all down. 🎙️ 📣 Note: This episode is in German. Robotics in education is no longer a distant vision. In Episode 48 of Sitzenbleiben, Sebastian — researcher in our Educational Technologies group and trained electrical engineer with a specialization in automation — explains how robots are already making their way into schools and what that means for students and teachers alike. The conversation covers a surprisingly wide range of real-world applications: 🏫 Telepresence robots that let sick children stay physically "present" in their classroom — a friend can even take the robot-avatar along…
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How AI Systems Impact Mathematics Achievement in Rural Areas

How AI Systems Impact Mathematics Achievement in Rural Areas

Artificial Intelligence, PhD defense, School
On Friday, May 8, 2026, Rashmi Khazanchi successfully defended her doctoral dissertation, "Artificial Intelligence in Education: Impact of AI-Based Systems on Mathematics Achievement," at the Open Universiteit in Heerlen. The defense was supervised by Prof. Dr. Hendrik Drachsler, who holds a guest professorship at the Open Universiteit, alongside co-promotor Prof. Dr. Daniele Di Mitri (German University of Digital Sciences). The Research Question Khazanchi's work addresses a pressing challenge in education: whether AI-based learning systems can help close the mathematics achievement gap for students from socioeconomically disadvantaged backgrounds. Her research focused on students in a rural school district in South Georgia, USA — a setting often characterized by limited resources and a shortage of qualified teachers. What Was Studied The school implemented two AI-based systems to support struggling learners: ALEKS, an…
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Hendrik Drachsler Receives Outstanding Community Work Award from SoLAR

Hendrik Drachsler Receives Outstanding Community Work Award from SoLAR

Award, Conference, Team
In recognition of his outstanding dedication to the Learning Analytics community, Hendrik Drachsler was presented with the Outstanding Community Work Award by the Society for Learning Analytics Research (SoLAR) at the 16th International Learning Analytics & Knowledge Conference (LAK26) on 30 April 2026 in Bergen, Norway. 🏆 The award recognises Hendrik’s long-standing commitment to strengthening the SoLAR community and supporting the development of Learning Analytics as an international research field. In her laudatio, SoLAR President Prof. Blaženka Divjak highlighted Hendrik’s continuous engagement with the Society for Learning Analytics Research since its early years. He has contributed to the community in many roles, including as a SoLAR Executive Committee member and Local Chair of LAK20. He has also helped create spaces for exchange and collaboration by organising and supporting workshops that…
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GREAT Presentation at the World Forum for Science Innovation and Entrepreneurship

GREAT Presentation at the World Forum for Science Innovation and Entrepreneurship

Invited talk
On 12 February 2026, Jane Yau gave an online presentation of the GREAT project at the World Forum for Science Innovation and Entrepreneurship (WFSIE) 2026. The title of the presentation was "Game-based civic engagement for climate policy and citizen-policymaker dialogue". Abstract: The GREAT project aims to establish an innovative communication channel between citizens and policy-makers on the climate emergency through a multi-disciplinary consortium. The consortium unites two game companies and seven academic partners to harness the power of interactive digital games for civic engagement and informed policy-making. By leveraging the unique capabilities of game-based platforms, the project seeks to transform how environmental concerns are communicated and addressed. Central to the project is the oversight and coordination of over 10 real-world co-designed case studies. These case studies involve collaboration with policy…
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GREAT Final Dissemination Event on 28.1 at Brussels

GREAT Final Dissemination Event on 28.1 at Brussels

Project
On 28.1.26, GREAT Project Coordinator Hendrik Drachsler and Project Manager Jane Yau were at the European Commission in Brussels for the project final event to showcase the project findings with EC Policy Officers and external Game Industry Partners including Sybo and Tencent. The 3-year Horizon Europe project started on 1.2.23 and finished on 31.1.26. The Final Event was titled "Play to Impact: The GREAT (Games Realising Effective and Affective Transformation) Project Showcase ‘How Games are Shaping Environmental Action, Culture and Policy". It started with a joint session with GREAT's sister projects within the Games for Culture Session, where the projects shared their policy relevance and recommendations for societal impact., followed by the next session, where the GREAT consortium together with the sister projects discussed with the EC Policy Officers the…
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BEA 2026 Shared Task on Rubric-based Short Answer Scoring for German

BEA 2026 Shared Task on Rubric-based Short Answer Scoring for German

New Pub
Are you a researcher in AI in education and/or natural language processing? Do you like shared tasks and machine learning competitions like the yearly SemEval tasks or Kaggle competitions? Then you might consider participating in the BEA 2026 Shared Task on Rubric-based Short Answer Scoring for German, co-organized by us and colleagues from IPN - Leibniz-Institut für die Pädagogik der Naturwissenschaften und Mathematik. For this shared task, we look at the natural language understanding task of rubric-based short answer scoring, a task for which models must score short answers to open-ended assessment questions with the help of provided textual scoring rubrics. The dataset we provide for this was collected in authentic German school contexts and scored by domain experts as part of the ALICE project funded by the Leibniz-Gemeinschaft. As…
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