New E+ project RAPIDE – Relevant assessment and pedagogies for inclusive digital education

New E+ project RAPIDE – Relevant assessment and pedagogies for inclusive digital education

Higher Education, Learning Analytics, Press, Project
The European strategic project in higher education titled RAPIDE- Relevant assessment and pedagogies for inclusive digital education starts on Monday, March 1st 2021. The project, coordinated by the Faculty of Organization and Informatics (FOI) of the University of Zagreb, is the 24-month project funded under the Erasmus + program of the European Commission in the total amount of 219,085 euros. The goal of this  project is to co-create, implement and share innovative pedagogies and aligned assessment for relevant and inclusive digital education in order to deal with the COVID-19 induced and similar crises and to support meaningful digital transformation of higher education in (post)COVID era. The kick-off meeting of the project team including the coordinator and project partners - School of Medicine of the University of Zagreb, University of Rijeka,…
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Kickoff Meeting: MILKY-PSY – Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills

Kickoff Meeting: MILKY-PSY – Multimodal Immersive Learning with Artificial Intelligence for Psychomotor Skills

Digitalisation, Higher Education, Multimodal Learning Analytics, Project
Those who want to learn a sport train new psychomotor skills. Until now, this has required role models such as teachers on site who explain, demonstrate and assess certain processes. A consortium around the Cologne Game Lab of the TH Köln is developing a learning environment with artificial intelligence (AI) to support the training process as part of the joint research project MILKI-PSY.   Wer eine Sportart erlernen will, trainiert neue psychomotorische Fähigkeiten. Bislang werden dafür Vorbilder wie Lehrerinnen und Lehrer vor Ort benötigt, die bestimmte Abläufe erklären, zeigen und beurteilen. Ein Konsortium um das Cologne Game Lab der TH Köln entwickelt im Rahmen des Verbundforschungsprojekts MILKI-PSY eine Lernumgebung mit künstlicher Intelligenz (KI), die den Trainingsprozess unterstützen soll. Künstlerische, sportliche und handwerkliche Tätigkeiten erfordern psychomotorische Fähigkeiten, bei denen körperliche Bewegungen mit…
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KI@Schule – Virtueller Expert*innen-Workshop

KI@Schule – Virtueller Expert*innen-Workshop

Artificial Intelligence, Learning Analytics, Project, School, Workshop
Prof. Dr. Hendrik Drachsler wurde von der Deutschen Telekom-Stiftung mit 15 weiteren Expert*innen zum virtuellen Workshop „KI@Schule – Zwischen Wunsch und Wahrscheinlichkeit“ am 25. Februar 2021 eingeladen, um die Befunde der Trend- und Zukunftsstudie „Künstliche Intelligenz in der schulischen Bildung“ zu diskutieren. Prof. Dr Hendrik Drachsler and 15 other experts were invited by the Deutsche Telekom Foundation to the virtual workshop "KI@Schule - Zwischen Wunsch und Wahrscheinlichkeit" on 25 February 2021 to discuss the findings of the trend and future study "Künstliche Intelligenz in der schulischen Bildung".
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Learning Analytics Anwendungen für den Hochschuleinsatz – Eine praxisnahe Übersicht

Learning Analytics Anwendungen für den Hochschuleinsatz – Eine praxisnahe Übersicht

Open access, Project, Publication, Report, Technical paper
Das Forschungsfeld Learning Analytics wächst in den letzten Jahren beständig. Mit dem Wachstum entstanden eine Vielzahl von Technologien und Anwendungen. Diese reichen von der Durchführung von kleinen Machbarkeitsstudien mit innovativen, prototypischen Anwendungen bis hin zu in großen empirischen Studien evaluierten kommerziellen Systemen. Es ist jedoch für potentielle Anwender von Learning Analytics schwierig, die Forschungslandschaft zu überschauen und sich einen Einblick in die Thematik zu verschaffen. Folglich sind viele Hochschulen und Lehrende beim Einsatz von Learning Analytics zögerlich, da alleine ein Überblick über die Möglichkeiten eine hohe Einarbeitungszeit erfordert. Auf Basis des ersten Verhaltenskodex für Trusted Learning Analytics (Hansen, Rensing, Herrmann, Drachsler, 2020), der vom Innovationsforum Trusted Learning Analytics des Projektes: Digital gestütztes Lehren und Lernen in Hessen (digLL) im Januar 2020 veröffentlicht wurde, möchten wir mit diesem Report einen Überblick…
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Participate: Learn more about AR technology in STEM education in European schools in our online dissemination seminar on March 29

Participate: Learn more about AR technology in STEM education in European schools in our online dissemination seminar on March 29

Digitalisation, Empirical Study, Game, Press, Project, Publication
Learn more about AR4STE(A)M in our online seminar! Register here: ME1-Invitation Take a look at the latest trends and technologies used in STEM classes and the pedagogic strategies to make STE(A)M learning a fun experience with new possibilities to discover STE(A)M topics for students all over Europe. Prof. Dr. Hendrik Drachsler, Mrs. Anna Stamouli and Mrs. Dana Kube will guide you through the evening and will talk with you and the entire project team about the latest developments : AR4STEAM AGENDA See you soon & stay tuned, your AR4STE(A)M Team
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NEW Newsletter and Update on AR4STEAM

NEW Newsletter and Update on AR4STEAM

Augmented Reality, Digitalisation, Project, Publication, Report, School
AR4STE(A)M Newsletter 2 We have the pleasure to update you by this Newsletter with advance made in our project, which is designed to provide attractive means and ways  to improve current technological methods, encouraging STEAM education. Joining us, you will find in our publications a lot of useful information, tips and new opportunities for modern and effective teaching.
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Nina Seidenberg joins the team

Nina Seidenberg joins the team

Learning Analytics, Team
Starting January 1st 2021 Nina Seidenberg joins the EduTech team. She has a part time position at the DIPF and is also working for studiumdigitale (Goethe University). She was one of the organizing chairs of the 10th international Learning Analytics and Knowledge Conference, one of the very first conferences that was moved to the virtual space in spring 2020.Her research focuses on the management and design of virtual conferences.
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Onur Karademir joins the team

Onur Karademir joins the team

Learning Analytics, Team
Starting February 1st 2021 Onur Karademir joins the EduTec team as a PhD candidate. During his studies in M.Sc. Computer Science at the Goethe University Frankfurt he worked at the studential think thank #DigitalChangeMaker of Hochschulreform Digitalisierung. After graduating he founded in 2020 the StartUp StudyCore which delivers EdTech Tools for Universities and Schools. In his research Onur will be working on various Learning Analytics algorithms to distinguish successful learning strategies and extract the acquired skills in a learning environment. Furthermore he will be working on didactical feedback to support the individual learning process.     
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#Resilience Press Release AR4STE(A)M Project

#Resilience Press Release AR4STE(A)M Project

Digitalisation, Game, Project
The AR4STE(A)M project team is resilient in Corona times! Despite the ongoing pandemic preventing any physical events from taking place, AR4STE(A)M Project is going on successfully and several goals have been achieved in the last months! Final publication of the Compendium of Gamification Strategies: Promoting creativity through good and proven AR Apps and Technologies for STE(A)M learning The first publication of the EU-Erasmus+ project "AR4STE(A)M" is the Augmented Reality Compendium - a compilation of suitable game-based AR (Augmented Reality Applications) apps and technologies for MINT (Mathematics, Computer Science, Science, Art and Technology) teaching. The digitally available compendium aims to present the most relevant AR learning practices from 6 EU countries (Belgium, Germany, Cyprus/Greece, Italy, Netherlands & Turkey). Available here: https://www.pedocs.de/frontdoor.php?la=en&source_opus=20639 NEW! Identification of training needs and challenges for teachers in STE(A)M…
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