Publication of the Compendium of Gamification Strategies: AR in STEM classes in the EU

Uncategorized — July 30, 2020
The only limit is our imagination: Augmented Reality Technology enters STEM classes in the EU As a powerful storytelling tool, immersive media fundamentally change the way we interact with our environment. The EU-funded AR4STEAM project wants to use this potential for new ways of learning in school lessons in natural sciences and arts. With Augmented Reality (AR) we can merge digital dimension with the physical world and create completely new experiences. Reality becomes a creative canvas on which we can provide information in a completely new and exciting way. Artists and scientists have long recognized that immersive technologies appeal to recipients emotionally on a whole new level and create lasting impressions. AR makes the previously impossible a new reality. The only limit? Our imagination! Studies have shown that the use…
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LAK20: Chatbots – An Opportunity for Individual Assistance in Education

LAK20: Chatbots – An Opportunity for Individual Assistance in Education

Uncategorized — March 31, 2020
Last week the 10th Learning Analytics and Knowledge Conference took place in cyberspace. The Edutec Team not only managed to first organize a face-to-face conference on the local campus Westend, prepare everything for a fully blended conference in the university and finally shifted completely to a fully virtual conference in cyberspace - The Edutec team also contributed scientifically to the conference: Beside Atezaz Ahmad et al., who won the Best Poster Award, a second poster by Sebastian Wollny, Jan Schneider, Marc Rittberger and Hendrik Drachsler was presented to over 500 international educational technology scientists. The manuscript and the poster itself can be accessed here: DOI: 10.13140/RG.2.2.24462.92485
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