GREAT Project – European Conference on Games Based Learning 2025

GREAT Project – European Conference on Games Based Learning 2025

Conference
On 2.10.2025, Jane Yau presented on behalf of the GREAT project team the following paper virtually - THE REACH OF DIGITAL GAMES AND THEIR POTENTIAL AS GLOBAL COMMUNICATION TOOLS   Abstract: This paper examines the potential of digital games as communication tools to reach global audiences, extending beyond established cultural and geopolitical divides. It shows the empirical data gathered in our EU and UKRI-funded Games Realising Effective and Affective Transformation (GREAT) project, where we collaborated with several organizations to investigate this potential. Namely, a significant case study called Play2Act was undertaken in collaboration with the United Nations Development Programme (UNDP), which forms the focus of this paper. The aims of this study were to find out how much of the world’s population could be reached via digital games and how…
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🎮 Can Games Really Help Shape Climate Policy 🌏 ? A Look into Innovative Business Models 🕹️

🎮 Can Games Really Help Shape Climate Policy 🌏 ? A Look into Innovative Business Models 🕹️

Project
As climate change demands urgent and inclusive dialogue, one question becomes more important than ever: How do we bridge the gap between citizens and policymakers ⁉️ One unexpected answer: games 🎮 🕹️ D6.3 Business Models (report from the GREAT project) dives into how companies like SGI and PlanetPlay are using serious games to do just that. These aren’t just entertainment tools — they are platforms for climate engagement, policy exploration, and collective learning. But how can such efforts be sustained? What business models work? And how do you prove value to both players and funders? 🧠 What’s Inside the Report? Business strategies behind game-based climate engagement using three robust frameworks are evaluated: - Business Model Canvas - Value Proposition Canvas - Lean Canvas The project team go beyond theory — using case studies and…
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GREAT Consortium Meeting in Frankfurt – 27-28.02.2025

GREAT Consortium Meeting in Frankfurt – 27-28.02.2025

Event, Project meeting
The GREAT project team met for the 3rd in-person consortium meeting at the DIPF Leibniz Institute for Research and Information in Education in Frankfurt Am Main, Germany on 27-28 February 2025. At the project coordinating institute, Hendrik Drachsler (project coordinator) and Jane Yau (project manager) welcomed collaborating partners: Joaquin Alonso, Dai Griffiths (UNIR, Spain) Anna Merry (Frederick University, Cyprus) Paul Watson, Paul Hollins, Rebecca Harris, Anchal Garg, Celestine Iwendi (University of Bolton, England) Jude Ower, Joost Schuur (PlanetPlay, England) Katharina Koller, Claudia Fabian (Centre for Social Innovation, Austria) Simon Egenfeldt-Nielsen (Serious Games Interactive, Denmark) The two-day event included elaborate discussions on strategies to achieve the remaining project goals, targets and key performance indicators, as well as upcoming case studies and publications to undertake in order to help us achieve our…
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New Pub: Harnessing the Power of Gaming to Influence Policies Addressing Climate Change

New Pub: Harnessing the Power of Gaming to Influence Policies Addressing Climate Change

Conference, Game, Publication
As part of the GREAT (Games Realising Effective and Affective Transformation) project, co-funded by the European Union and UKRI, the project team has published the following paper at ECGBL which was held at Aarhus University, in October 2024. Harnessing the Power of Gaming to Influence Policies Addressing Climate Change – co-authored by Paul Hollins, Paul Watson, Anchal Garg, Jude Ower, Joost Schuur, David Griffiths, Barbara Kieslinger, Katharina Koller, Jane Yau, pages 403-413 Abstract: In this paper, the authors present the findings of an empirical case study examining the efficacy of the Games Realising Effective & Affective Transformation (GREAT) Case Study design process. The process is underpinned by an established Mixed Methodological Research (MMR) framework for eliciting the preferences of gamers and determining their priorities in climate change policies. Funded by…
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GREAT Project at the Science Festival Frankfurt

GREAT Project at the Science Festival Frankfurt

Event, Promotion activity
GREAT project manager, Dr. Jane Yau, was at the Science Festival Frankfurt on 28.9.2024. This Science Festival was the first one that took place in Frankfurt and was located at Rossmarkt at the city centre. The festival had a multi-faceted program with 16 stands with experiments, workshops and exciting entertainment, plus discussions, talks and rap on the main stage. As part of the GREAT (Games Realising Effective and Affective Transformation, www.greatproject.gg) project, Jane had the pleasure of being there to showcase the new Play2Act: Gaming for Climate and Nature Survey, made in collaboration with the United Nations Development Program. Jane talked to several citizens who expressed their interests and concerns for the climate emergency and wishing to participate and do more. A number of participants also filled in the survey, which…
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GREAT project posters presentations at IEEE Games, Entertainment & Media Conference

Conference
Jane Yau was at the IEEE Games, Entertainment and Media Conference last week in Torino, Italy (5-7 June), and shared GREAT project findings - 📢Co-designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action 📌This paper presents an initial report on the codesign processes between researchers and policy stakeholders in the GREAT (Games Realising Effective and Affective Transformation) project applied in the context of the climate emergency. 📢 Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation 📌 The authors present two studies that have deployed mini data sprints (MDS). The MDS approach uses interactive data applications and visualisations to provoke citizens’ feelings, knowledge, and perspectives towards the climate conversation and presented data. These studies highlight how the MDS…
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Last HIKOF-Beiratsmeeting & Project Wrap-Up 2021-2024

Last HIKOF-Beiratsmeeting & Project Wrap-Up 2021-2024

Project
On 13.5.24, HIKOF project members – Hendrik, Jane, Josh, Sebastian G. (DIPF), Andreas Frey, Aron Fink (GU Psychology), Tornike and Thorsten (GU Studiumdigitale) met members of the HIKOF-Beirat online to share final project results. The project has been running for the past three years from May 2021 and has officially ended in May 2024. In 2022, we completed our pilot study, and in 2023, our evaluation study with ca. 1000 students in a Teacher Education course at Goethe University, where we collected (with students' consent) information relating to their motivation and emotions before and after they had completed their assignments. We constructed some machine learning models for automatically assessing the assignments in order to reduce lecturers' workload. Finally, we provided highly-informative competence driven feedback to students and also collected their…
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GREAT project presentation at the Int. Conf. of Young Scientists 2024

GREAT project presentation at the Int. Conf. of Young Scientists 2024

Conference
From 7-10 May 2024, Jane Yau was at the International Conference of Young Scientists, held in conjunction with the Global Young Academy Annual Conference. This year's theme was "Transformative and inclusive science for a sustainable future" and was held at the National Academy of Sciences, Engineering and Medicine in Washington D. C. Jane presented the GREAT project, which was recorded and live-streamed (the recording will be available shortly). Positive and enthusiastic feedback was received relating to how the project can align with the United Nations Climate Promise Plan to reduce global carbon emissions by 1.5 degrees by 2025. The project is currently undertaking a number of case studies and by the end of the year, there will be lots of detailed results relating to how games can be used effectively…
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GREAT project presentation at World Forum Women in Science – Theme “Science for the SDGs”

GREAT project presentation at World Forum Women in Science – Theme “Science for the SDGs”

Event, Invited talk
On 15 April, GREAT project manager Dr. Jane Yau had the pleasure of moderating the session Technology, Sustainability and Industry with Prof. Nova Ahmed at the World Forum Women in Science - Theme: Science for the SDGs (https://women-in-science-without-borders.network/world-forum-women-in-science-2024/).  The session included a number of initiatives of empowering women and underrepresented groups to take on science activities and careers to advance the SDGs. Jane also shared the GREAT project findings in this session with a talk “Gaming for Change: Leveraging digital games to address climate change”, based on the GREAT project methodology and first case study findings!  The session was free to attend and was live-streamed on Facebook. The video recording will be available shortly.Jane will also be in Rome, Italy, on 19 April to attend the in-person Networking Event as…
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2nd GREAT Consortium Meeting in Copenhagen – 28-29 Feb 24

2nd GREAT Consortium Meeting in Copenhagen – 28-29 Feb 24

Project meeting
🎉 Celebrating One Year of GREAT - Games Realising Effective & Affective Transformation - EU & UKRI-funded project! Thanks to our SGI partner Simon Egenfeldt-Nielsen (& Tim Garder), we had the wonderful opportunity to be in Copenhagen for our second in-person project consortium meeting. It was a fantastic experience as all partners joined for 2 productive days of interactive workshops, capacity-building activities, interesting conversations and delicious meals. Special thanks to our associate partners Ahmed Tlili, who joined us all the way from Beijing Normal University, China, and Byron Bunt, who joined us virtually from Northwest University, South Africa! During the meeting, we deepened our analysis of our upcoming case studies to reach the promised scientific, societal and economic impact. Our first case study has been a hugely successful one with 400k citizens…
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